David Catuhe
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ab853ddc53
Observable optimizations + nightly
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7 年之前 |
Trevor Baron
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ea1f921e00
tabs/spaces
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7 年之前 |
Trevor Baron
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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7 年之前 |
Trevor Baron
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d5f66f1536
use output width for kernel blur, use coc when doing dof kernel blur
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7 年之前 |
David Catuhe
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b6794749a0
master
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7 年之前 |
David Catuhe
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6085ef4f3a
Removed wrong @see comments
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7 年之前 |
Trevor Baron
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a707a34121
scale kernel based on hardware scaling level
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7 年之前 |
Trevor Baron
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7619a5015c
multiply blur by hardware scaling to avoid major visual difference when hardware scaling is modified
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7 年之前 |
Trevor Baron
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bfc5c20ecc
handle bloom disposal/state
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7 年之前 |
Trevor Baron
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f737c12957
delay shader compilation until build
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7 年之前 |
Trevor Baron
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5588564a88
add depth map into circle of confusion
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7 年之前 |
Trevor Baron
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a94fc30dec
get defines to work as expected in blurPostProcess
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7 年之前 |
Trevor Baron
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51eddca4e3
add more documentation
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7 年之前 |
Trevor Baron
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27576a6a24
mid commenting
|
7 年之前 |
Trevor Baron
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d75da978de
when using uniform near/far use float2 for the params
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7 年之前 |
Trevor Baron
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5ef9a7ce5c
inherit from BlurPP instead of adding into blur
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7 年之前 |
Trevor Baron
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19e8e2f729
adding depth of field to default pipeline
|
7 年之前 |
David Catuhe
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2c0fa24469
Associated with #2982
|
7 年之前 |
Sebastien Vandenberghe
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98e1700ebd
Shadow INT
|
8 年之前 |
David Catuhe
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7c74c9f0b4
DefaultRenderingPipeline - step 1
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8 年之前 |
David Catuhe
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a0c4af9dec
imageProcessing done + support for emptyTexture at engine level
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8 年之前 |
David Catuhe
|
ecf42d1521
Added kernel blur
|
8 年之前 |
David Catuhe
|
b2deba34ad
Nightly
|
9 年之前 |
Kesshi
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e4bf590eb8
changed from PostProcessRatio to PostProcessOptions
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9 年之前 |
Kesshi
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40aeb05518
Improved typing for PostProcess constructor
|
9 年之前 |
David Catuhe
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7c93be7e8b
More Observables
|
9 年之前 |
David Catuhe
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8220f1520a
Fixing file format
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9 年之前 |
David Catuhe
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699045fb3f
Folder reorg
|
10 年之前 |