Commit History

Author SHA1 Message Date
  Sebastien Vandenberghe ab4a1c94e2 Fix Env Texture 7 years ago
  sebastien bde75c6693 Fix range 7 years ago
  sebastien ed74f464ae Step 7 Add Inspector Toolset 7 years ago
  sebastien 8ff11001cd Switch to RGBD 7 years ago
  sebastien 03d421bda4 Step 3 7 years ago
  Sebastien Vandenberghe 771513fad3 Temp 2 7 years ago
  sebastien bb28fc3923 Read and Run 7 years ago
  Trevor Baron 9419445156 remove now unneeded color parameter, fix @ignore 7 years ago
  Trevor Baron 4a8656e7d0 address comments 7 years ago
  Trevor Baron 06fb682ea9 rename dithering to grain, adjust grain based on luminance 7 years ago
  Trevor Baron 3760b56925 add dithering to default pipeline 7 years ago
  “Sebastien 8f391d5d38 Fix Dithering Negative Results 7 years ago
  Sebastien Vandenberghe c2906bfee3 Nightly 7 years ago
  David Catuhe c0655418a2 Fixed #2993 7 years ago
  Sebastien Vandenberghe 5b08967fa4 Edge shadow Fallof Fix circle Artifacts 8 years ago
  David Catuhe 8616b58e07 Moved computeFallOff to helperFunctions 8 years ago
  Sebastien Vandenberghe a8aa8d6269 image processing to material integration 8 years ago
  David Catuhe 35f5ab99a0 Code cleaning 9 years ago
  nockawa cbcf1306a1 Added Parallax Mapping and Parallax Occlusion Mapping feature which lies on the top of the Bump feature. 9 years ago