David Catuhe
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a8db5e20a9
Fix #6480
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%!s(int64=6) %!d(string=hai) anos |
Markus Billharz
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36ba655783
Add MorphTarget support to the DepthRenderer
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%!s(int64=6) %!d(string=hai) anos |
David Catuhe
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2fa6ade48e
Nightly
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%!s(int64=8) %!d(string=hai) anos |
David Catuhe
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bb50b674d3
Automatic shader precision management
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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713d2425c1
First round of modifications to support shaders includes
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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8220f1520a
Fixing file format
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%!s(int64=9) %!d(string=hai) anos |
jeff
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1150a43355
Variable Bone Influencers
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%!s(int64=9) %!d(string=hai) anos |
David catuhe
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ab358d1ce4
Introducing babylon.core.js
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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699045fb3f
Folder reorg
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%!s(int64=10) %!d(string=hai) anos |