Commit History

Autor SHA1 Mensaxe Data
  David Catuhe a9970e01d0 Fixing small bugs with multi-cameras %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2d15e67b33 Fixing issues %!s(int64=9) %!d(string=hai) anos
  David catuhe d2397bcce6 Improved lens pipeline %!s(int64=9) %!d(string=hai) anos
  David catuhe fb280ef0ec Merging latest PR (correctly this time..) %!s(int64=9) %!d(string=hai) anos
  David catuhe 571dba4722 Fixing a couple of issues with shaders %!s(int64=9) %!d(string=hai) anos
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism %!s(int64=9) %!d(string=hai) anos
  David Catuhe f2f01f7f33 Improved reflection when shadows are on %!s(int64=9) %!d(string=hai) anos
  David Catuhe fa45b0a8c0 Fixing instances and cache issue %!s(int64=9) %!d(string=hai) anos
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects %!s(int64=9) %!d(string=hai) anos
  David Catuhe d610234e71 New cache mecanism for StandardMaterial %!s(int64=9) %!d(string=hai) anos
  David Catuhe d53493a57e Better reflection shader %!s(int64=9) %!d(string=hai) anos
  David catuhe 5ed026c0e8 Moving more code to MeshBuilder %!s(int64=9) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=9) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos