Commit History

Autor SHA1 Mensaxe Data
  Popov72 23b3e299d1 Multiple updates to the PBR NME blocks %!s(int64=4) %!d(string=hai) anos
  Popov72 4b36bea984 Add support for realtime filtering %!s(int64=5) %!d(string=hai) anos
  Popov72 efbccad593 Fix for WebGL1 support %!s(int64=5) %!d(string=hai) anos
  Popov72 db33ebefac Make sure the shader code is regenerated if some properties change %!s(int64=5) %!d(string=hai) anos
  Popov72 56ce4c8262 Move LODBASEDMICROSFURACE into the main PBR block %!s(int64=5) %!d(string=hai) anos
  Popov72 edae603f29 Make typedoc happy %!s(int64=5) %!d(string=hai) anos
  Popov72 ff240661ff Add sheen support (completed) %!s(int64=5) %!d(string=hai) anos
  Popov72 ff7299753e Make sure the world normal used is normalized %!s(int64=5) %!d(string=hai) anos
  Popov72 93a21531d7 Fix uniform name %!s(int64=5) %!d(string=hai) anos
  Popov72 bca2e165da Reflection: reuse the existing fragment code block %!s(int64=5) %!d(string=hai) anos
  Popov72 6d3b91b2d1 Handle right handed scenes for the reflection block %!s(int64=5) %!d(string=hai) anos
  Popov72 c501889038 Add docs %!s(int64=5) %!d(string=hai) anos
  Popov72 53ef80c23d Add _dumpPropertiesCode implementation wherever necessary %!s(int64=5) %!d(string=hai) anos
  Popov72 152d281756 Move PBR block directory one level up %!s(int64=5) %!d(string=hai) anos