Commit History

Autor SHA1 Mensaxe Data
  David Catuhe a70a574fb9 Cleaning code %!s(int64=10) %!d(string=hai) anos
  David Catuhe 38cda514d7 Adding current mesh to OnAfter/OnBeforeRender on meshes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 35ad949923 Integrating Jerome's work on DoubleSide %!s(int64=10) %!d(string=hai) anos
  David Catuhe c9362c4739 Improving shaders attributes handling %!s(int64=10) %!d(string=hai) anos
  David Catuhe 72f3e73493 Better active bones counting %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8e073ddc91 Fixing how active bones is computed %!s(int64=10) %!d(string=hai) anos
  David Catuhe a363619c6e Adding sprites to debugLayer %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7edd9a0ddb Fixing issues with debuglayer and multiple cameras %!s(int64=10) %!d(string=hai) anos
  David Catuhe 090fd2235d Fixing issue with variance shadow maps %!s(int64=10) %!d(string=hai) anos
  David Catuhe 16f8606208 Restoring .js files %!s(int64=10) %!d(string=hai) anos
  David Catuhe 91c2dbc71b Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe 746e53320d Adding submeshId to PickingInfo %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7a54aaddc5 Integrating RotationAlphaBetaGamma %!s(int64=10) %!d(string=hai) anos
  David Catuhe 378797f650 v2.0 %!s(int64=10) %!d(string=hai) anos