Commit History

Autor SHA1 Mensaxe Data
  David Catuhe a70a574fb9 Cleaning code %!s(int64=10) %!d(string=hai) anos
  jbousquie 37ce81d11d Added Path3D class %!s(int64=10) %!d(string=hai) anos
  David Catuhe 746e53320d Adding submeshId to PickingInfo %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7a54aaddc5 Integrating RotationAlphaBetaGamma %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8ced0d6db9 Various fixes %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 9d3ace515a Changing Quaternion fromRotationMatrix to static %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8819d616a6 Math is now a fluid API %!s(int64=10) %!d(string=hai) anos
  David Catuhe cf6f4f3720 Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe c11545eac8 Code cleanup %!s(int64=10) %!d(string=hai) anos
  Raanan Weber 82016169e4 Simplification improvements and bug fixes %!s(int64=10) %!d(string=hai) anos
  Raanan Weber dc9b3f48bc Simplification improvements and bug fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe d03134a478 Performance improvements %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh %!s(int64=10) %!d(string=hai) anos
  David Catuhe e29c466400 Validating math.ts updates for Polygon %!s(int64=10) %!d(string=hai) anos
  Elemar Rodrigues Severo Junior 21de4b3a8a PathCursor and support for BABYLON.Animation %!s(int64=10) %!d(string=hai) anos
  Elemar Rodrigues Severo Junior 4727c99145 Basic animation info support %!s(int64=10) %!d(string=hai) anos
  David Catuhe e75813b9e9 Renaming Path to Path2 and Arc to Arc2 %!s(int64=10) %!d(string=hai) anos
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor %!s(int64=10) %!d(string=hai) anos
  David Catuhe 90f41e2386 Fixing procedural textures %!s(int64=10) %!d(string=hai) anos
  Dad72 8010245948 Removed useless semicolons and bug fixe %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1d8a6d719e Easing functions %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function %!s(int64=10) %!d(string=hai) anos
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties %!s(int64=10) %!d(string=hai) anos
  U-REDMOND\v-oniobi 42dd5053fa Vector4, EulerAngles, Quaternions, toEulerAngleToRef %!s(int64=10) %!d(string=hai) anos
  David Catuhe a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
  Yannick Comte d04066d0ad Added subtractInPlace to Vector2 %!s(int64=11) %!d(string=hai) anos
  Yannick Comte a8050b2878 Return 'this' when len == 0 in Vector2/3.normalize %!s(int64=11) %!d(string=hai) anos
  David Catuhe 31681b34f2 Minor fixes %!s(int64=11) %!d(string=hai) anos
  Yannick 086b95c77d Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining %!s(int64=11) %!d(string=hai) anos