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Autors SHA1 Ziņojums Datums
  David Catuhe a70a574fb9 Cleaning code 10 gadi atpakaļ
  David Catuhe f158465131 Fixing small issues 10 gadi atpakaļ
  David Catuhe 78e12d5dc3 Fixing computeWorldMatrix call issue 10 gadi atpakaļ
  davrous 33a231c49e Updating Web Audio for better static usage, adding setAudioBuffer, setPlaybackRate on Sound 10 gadi atpakaļ
  David Catuhe ace53742a9 Fixing issues with sprites and shadows 10 gadi atpakaļ
  David Catuhe fc738d11ba Merging more WebAudio support 10 gadi atpakaļ
  David Catuhe 0bb942c947 Merging branches 10 gadi atpakaļ
  David Catuhe d03134a478 Performance improvements 10 gadi atpakaļ
  David Catuhe d4e9c666cf Various fixes 10 gadi atpakaļ
  David Catuhe b618148cb5 Improving 3dsmax exportation speed 10 gadi atpakaļ
  David Catuhe 6d33205ee3 Camera type can be exported from 3ds max 10 gadi atpakaļ
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated 10 gadi atpakaļ
  David Catuhe 90f41e2386 Fixing procedural textures 10 gadi atpakaļ
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha 10 gadi atpakaļ
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices 10 gadi atpakaļ
  David Catuhe b48472c684 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 10 gadi atpakaļ
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function 10 gadi atpakaļ
  Raanan Weber 9994e4ccd9 Added parent to light objects parsing 10 gadi atpakaļ
  David Catuhe b2060b3c54 LOD 10 gadi atpakaļ
  David Catuhe abc9760177 Fixing loading bugs 11 gadi atpakaļ
  jeff Palmer 57567330a9 TOB 1.1 11 gadi atpakaļ
  David Catuhe 3b883ea25a Complete integration of binary format 11 gadi atpakaļ
  r2d2Proton b2baeebdc3 Changes to support binary file formats for vertex data 11 gadi atpakaļ
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial 11 gadi atpakaļ
  David Catuhe 0f1c1e1329 Fresnel support step 1 11 gadi atpakaļ
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light 11 gadi atpakaļ
  David Catuhe a09571b428 TypeScript port done! 11 gadi atpakaļ