Historique des commits

Auteur SHA1 Message Date
  David Catuhe a70a574fb9 Cleaning code il y a 10 ans
  David Catuhe f158465131 Fixing small issues il y a 10 ans
  David Catuhe 78e12d5dc3 Fixing computeWorldMatrix call issue il y a 10 ans
  davrous 33a231c49e Updating Web Audio for better static usage, adding setAudioBuffer, setPlaybackRate on Sound il y a 10 ans
  David Catuhe ace53742a9 Fixing issues with sprites and shadows il y a 10 ans
  David Catuhe fc738d11ba Merging more WebAudio support il y a 10 ans
  David Catuhe 0bb942c947 Merging branches il y a 10 ans
  David Catuhe d03134a478 Performance improvements il y a 10 ans
  David Catuhe d4e9c666cf Various fixes il y a 10 ans
  David Catuhe b618148cb5 Improving 3dsmax exportation speed il y a 10 ans
  David Catuhe 6d33205ee3 Camera type can be exported from 3ds max il y a 10 ans
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated il y a 10 ans
  David Catuhe 90f41e2386 Fixing procedural textures il y a 10 ans
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha il y a 10 ans
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices il y a 10 ans
  David Catuhe b48472c684 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js il y a 10 ans
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function il y a 10 ans
  Raanan Weber 9994e4ccd9 Added parent to light objects parsing il y a 10 ans
  David Catuhe b2060b3c54 LOD il y a 10 ans
  David Catuhe abc9760177 Fixing loading bugs il y a 11 ans
  jeff Palmer 57567330a9 TOB 1.1 il y a 11 ans
  David Catuhe 3b883ea25a Complete integration of binary format il y a 11 ans
  r2d2Proton b2baeebdc3 Changes to support binary file formats for vertex data il y a 11 ans
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial il y a 11 ans
  David Catuhe 0f1c1e1329 Fresnel support step 1 il y a 11 ans
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light il y a 11 ans
  David Catuhe a09571b428 TypeScript port done! il y a 11 ans