Commit History

作者 SHA1 備註 提交日期
  Pelle Johnsen a6b68257e0 Also handle extras for materials and cameras 6 年之前
  Pelle Johnsen faa81e94ff Store glTF nodes' extras in BJS metadata 6 年之前
  David Catuhe 5131df536c Nightly 6 年之前
  David Catuhe 9315fd3c4a Fix #6491 6 年之前
  David Catuhe 612ab5f07f Merge pull request #6488 from thscott/observablesFix 6 年之前
  thscott 414e525585 Fix issue when adding and removing observers with the same callback in quick succession 6 年之前
  David Catuhe 41999f5449 Merge pull request #6487 from TrevorDev/basisLoadCubeData 6 年之前
  Trevor Baron 47a7f82b60 loading cube data in basis loader 6 年之前
  David Catuhe f4106b6def Nightly 6 年之前
  Trevor Baron 7f480834ae iphone workaround while waiting for basis transcoder bugfix 6 年之前
  MackeyK24 64b8ec3a85 Merge remote-tracking branch 'upstream/master' 6 年之前
  David Catuhe 31bec11ff4 Fix WN 6 年之前
  MackeyK24 f1e3754861 Ammo.js Capsule Shape Impostor Support 6 年之前
  David Catuhe 440e5ff2db Merge branch 'master' into add-setColor4Array-to-shaderMaterial 6 年之前
  Jonathan Tron 808006132f Add `ShaderMaterial.setColor4Array` 6 年之前
  Jonathan Tron f05ff6f227 Add `ShaderMaterial.setArray4` 6 年之前
  Cedric Guillemet ee1def0a56 Merge pull request #6455 from CedricGuillemet/ellipsoidAmmoJS 6 年之前
  David Catuhe cf6a95cd22 Merge pull request #6457 from TrevorDev/basisSafariSupport 6 年之前
  Trevor Baron b0cdd0f7c9 support basis in safari 6 年之前
  Trevor Baron c434b58379 dispose instances buffer when rebuilding mesh 6 年之前
  Cedric Guillemet 49f77639b8 Update Ammo.js library and AmmoJS plugin to support ellipsoid 6 年之前
  David Catuhe 1384d374d1 Merge pull request #6454 from TrevorDev/additinalBasisSupport 6 年之前
  Trevor Baron 8f56e443ce whats new and lint fix 6 年之前
  David Catuhe e223856287 Merge pull request #6451 from bghgary/non-float-animation-data 6 年之前
  Gary Hsu 9e7bb3e850 Support non-float animation data in glTF loader 6 年之前
  David Catuhe 1902a59f89 Fix #6319 6 年之前
  Markus Billharz 264e4d6100 Update what's new.md 6 年之前
  David Catuhe bf21a43647 Merge pull request #6439 from MarkusBillharz/Add-MeshMorph-Support-To-The-GeometryBufferRenderer 6 年之前
  Trevor Baron 4ccc12ca73 Merge branch 'master' into normalizeToUnitCubeToNode 6 年之前
  Trevor Baron d95b4c19d6 Move normalizeToUnitCube to transformNode instead of abstract mesh and add predicate to exclude sub objects when scaling 6 年之前