Commit History

Autor SHA1 Mensaxe Data
  jbousquie a5d1e43042 new QuaternionRotationFromAxis() %!s(int64=8) %!d(string=hai) anos
  jbousquie 2c9c751aad API doc more comments %!s(int64=8) %!d(string=hai) anos
  jbousquie 8583fea794 API doc comments %!s(int64=8) %!d(string=hai) anos
  Simon Matt cc1ce085b3 Add viewport.clone %!s(int64=8) %!d(string=hai) anos
  David Catuhe 5a49382330 Restore missing updates %!s(int64=8) %!d(string=hai) anos
  jbousquie c712fca39d added addRotation() + API doc comments %!s(int64=8) %!d(string=hai) anos
  David Catuhe 453b59ab0d Fix project to support new projection matrices %!s(int64=8) %!d(string=hai) anos
  David Catuhe e6aca04f21 Fixed size subtract typo %!s(int64=8) %!d(string=hai) anos
  David Catuhe aea052a54a Fixed unproject issues with new Ortho matrices %!s(int64=8) %!d(string=hai) anos
  Loïc Baumann ed7528c602 Fix Math.Random typo %!s(int64=8) %!d(string=hai) anos
  Wingnutt 6d1f2493ce Added Color3.Random() static func - line 242 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 266c61a465 Fixed issue with directional lights shadows with new projection matrices %!s(int64=8) %!d(string=hai) anos
  George Corney (STR Limited) d0fbbc9bf5 Replaced Direct3D suited projection matricies with OpenGL for better depth precision %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 8de3e63eb7 added Vector3.LerpToRef %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 0d013b5cd2 fixed issue with starting ik slerp in the middle of an animation and added Matrix.getRotationMatrix and Bone.getRotationMatrix %!s(int64=8) %!d(string=hai) anos
  Adam Bowman b4c669b0a3 removed code that I didn't need to commit for new feature %!s(int64=8) %!d(string=hai) anos
  Adam Bowman e4ea8a69c9 added slerp to BoneIKController %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 5923d925f4 added test/fix for singularity when converted quaternions to eulers %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 3278c8e180 fixed issue with Quaternion.toEulerAnglesToRef %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 7c2c8bcccb added Bone.setRotation and Matrix.FromQuaternionToRef %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 3f6611e2af added Bone.getDirection, Bone.getDirectionToRef, Bone.setRotationMatrix, Matrix.FromXYZAxesToRef; removed some unnecessary referencese to BABYLON in Bone class %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 88a80c43e6 added Bone.rotate and Bone.scale %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 3ff4c7d19a added Node.getDirection %!s(int64=8) %!d(string=hai) anos
  nockawa 8df5ff71b8 Fixing Vector4.toString() formatting %!s(int64=8) %!d(string=hai) anos
  Adam Bowman 996c25b0d8 fix for Quaternion.toEulerAnglesToRef %!s(int64=8) %!d(string=hai) anos
  jbousquie 45aa156440 fix SPS billboard bug when parenting %!s(int64=8) %!d(string=hai) anos
  David Catuhe dea49de07a Added support for right handed system %!s(int64=9) %!d(string=hai) anos
  David Catuhe cb13a7e0d4 First step to support Right handed system %!s(int64=9) %!d(string=hai) anos
  David Catuhe cbe8b449c2 Merge pull request #1181 from benaadams/simd-fixes %!s(int64=9) %!d(string=hai) anos
  Raanan Weber 24de4402b9 WebVR API Changes %!s(int64=9) %!d(string=hai) anos