Commit History

Autor SHA1 Mensaxe Data
  David catuhe a55dca842a Fixing collisions issues with ArcRotateCamera %!s(int64=9) %!d(string=hai) anos
  David catuhe 4a7b142a1e Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value %!s(int64=9) %!d(string=hai) anos
  David catuhe 17912c9931 Fixing issue with texture exporter with 3dsMax %!s(int64=9) %!d(string=hai) anos
  David catuhe ccebb77959 Improving dispose with animated objects %!s(int64=9) %!d(string=hai) anos
  David Catuhe ecf51dde45 Fixing equirectangular projection %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2fb6818785 Merging latest PR %!s(int64=9) %!d(string=hai) anos
  David Catuhe b7379b9916 Adding support for equirectangular mapping %!s(int64=9) %!d(string=hai) anos
  David Catuhe e195bfd5a9 Fixing spherical mapping model %!s(int64=9) %!d(string=hai) anos
  David Catuhe f0b0ed02ac Introducing shaders library %!s(int64=9) %!d(string=hai) anos
  David Catuhe f6fb6da848 Renaming lightmaThreshold to useLightmapAsShadowmap %!s(int64=9) %!d(string=hai) anos
  David Catuhe fa45b0a8c0 Fixing instances and cache issue %!s(int64=9) %!d(string=hai) anos
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects %!s(int64=9) %!d(string=hai) anos
  David Catuhe ae8c51e238 Added `DirectionalLight.autoUpdateExtends` to prevent directional lights to adapt to scene extends %!s(int64=9) %!d(string=hai) anos
  David Catuhe d610234e71 New cache mecanism for StandardMaterial %!s(int64=9) %!d(string=hai) anos
  David Catuhe 9330339a9e Fixed a performance issue with clone and createInstance %!s(int64=9) %!d(string=hai) anos
  David Catuhe d53493a57e Better reflection shader %!s(int64=9) %!d(string=hai) anos
  David Catuhe 68f8d27789 Fixing GC bug %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3f46e08f16 Added a new parameter to `debugLayer.show()` to define root element to use %!s(int64=10) %!d(string=hai) anos
  David catuhe b7d573176a All shapes moved to MeshBuilder %!s(int64=10) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5ff62f9205 Integrating PR %!s(int64=10) %!d(string=hai) anos
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array %!s(int64=10) %!d(string=hai) anos
  David catuhe d06c5d59c0 Merging latest PRs %!s(int64=10) %!d(string=hai) anos
  David catuhe c7995cf535 Merging latest PR %!s(int64=10) %!d(string=hai) anos
  David catuhe 1277987c76 Added `Scene.constantlyUpdateMeshUnderPointer` to improve performance when moving mouse %!s(int64=10) %!d(string=hai) anos
  David catuhe 22882ca257 Adding StdMaterial.disableLighting %!s(int64=10) %!d(string=hai) anos
  David catuhe 2d39b1eff0 Improved reflection shader %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b48ce58c9 Fixing sprite picking %!s(int64=10) %!d(string=hai) anos
  David Catuhe df358d1e07 Adding picking and actions for sprites %!s(int64=10) %!d(string=hai) anos