Historique des commits

Auteur SHA1 Message Date
  Sébastien Vandenberghe 9333e1f9f0 Edge Fix for PMREM il y a 9 ans
  Sebastien Vandenberghe 68f4a014a2 Add Parallax il y a 9 ans
  Sebastien Vandenberghe 4667beeb71 PMREM il y a 9 ans
  Sebastien Vandenberghe 5289603d46 Update material library serialize clone... to decorators il y a 9 ans
  Sébastien Vandenberghe cb0d06cb7f Link emissive with reflectivity il y a 9 ans
  Sébastien Vandenberghe ff43e23833 Add Light Falloff Mode to avoid confusion il y a 9 ans
  Sébastien Vandenberghe 4fc17a54e3 Fix scalar mode in pbr il y a 9 ans
  David Catuhe d13132cceb BindClipPlane + BindLogDepth il y a 9 ans
  Sébastien Vandenberghe 9b8bc40d3f Merge Master in il y a 9 ans
  Sébastien Vandenberghe 5599228dfb Allow HdrTExture in gamma space and not full float il y a 9 ans
  Sébastien Vandenberghe fd3072fdb0 Add configuration for auto microsurface if no alpha on specmap il y a 9 ans
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools il y a 9 ans
  Sébastien Vandenberghe 82b4c847cc Add pipeline linear or gamma for scalar colors il y a 9 ans
  David Catuhe a5e68ea607 Renaming shared functions il y a 9 ans
  Sébastien Vandenberghe 23c820cff6 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts il y a 9 ans
  David Catuhe 030a1e648d PrepareAttributesForInstances il y a 9 ans
  Sébastien Vandenberghe 830bc695c7 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts il y a 9 ans
  David Catuhe 081cd6f579 PrepareAttributesForBones il y a 9 ans
  Sébastien Vandenberghe 9a54ea8aa3 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts il y a 9 ans
  David Catuhe 15844401a9 Adding bones and fog as shared resources il y a 9 ans
  Sébastien Vandenberghe 0b9a867f28 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts il y a 9 ans
  David Catuhe 01a82f5284 adding more code refactoring il y a 9 ans
  Sébastien Vandenberghe 086406944f Merge remote-tracking branch 'BabylonJS/master' into PBRLihts il y a 9 ans
  Sébastien Vandenberghe 568c16769e Add Light Radius and Inverse Squared Falloff il y a 9 ans
  David Catuhe 606f3837d3 Factoring defines for lights il y a 9 ans
  Sébastien Vandenberghe 84fb744c6a Add Lod based Glossiness il y a 9 ans
  Sébastien Vandenberghe 5ea94a3264 Add PBR Refraction il y a 9 ans
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. il y a 9 ans
  luaacro 905de44e1b Materials Library: improved rendering of Fur Material il y a 9 ans
  David Catuhe 4e477ee969 New point light shadow engines il y a 9 ans