Max Limper
|
a3cc89c5ba
adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat
|
7 年之前 |
Max Limper
|
9386d19751
merge with latest master, resolved conflict
|
7 年之前 |
Max Limper
|
b2fdd3145c
fixed naming of normal matrix in default fragment shader
|
7 年之前 |
Max Limper
|
01f0b8313c
definitions and properties for object space normal maps in standard and pbr materials, removed redundant bindOnlyWorldMatrix function, added normal matrix to shaders
|
7 年之前 |
David Catuhe
|
09da7a825a
Add support for local cubemaps
|
7 年之前 |
Gary Hsu
|
7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
|
8 年之前 |
David Catuhe
|
6deaac9e42
Nightly
|
8 年之前 |
David Catuhe
|
609c919139
Fixed how invertNormal works
|
8 年之前 |
Benjamin Guignabert
|
3b28295b66
rewrited uniformBuffer class for avoiding boolean tests and fixed default fragment declaration for bumpInfos
|
8 年之前 |
Benjamin Guignabert
|
9adb23bb06
view goes into Scene UBO
|
8 年之前 |
Benjamin Guignabert
|
d196fb5763
forgotten files from last commit
|
8 年之前 |