Cronologia Commit

Autore SHA1 Messaggio Data
  Max Limper a3cc89c5ba adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat 7 anni fa
  Max Limper 9386d19751 merge with latest master, resolved conflict 7 anni fa
  Max Limper b2fdd3145c fixed naming of normal matrix in default fragment shader 7 anni fa
  Max Limper 01f0b8313c definitions and properties for object space normal maps in standard and pbr materials, removed redundant bindOnlyWorldMatrix function, added normal matrix to shaders 7 anni fa
  David Catuhe 09da7a825a Add support for local cubemaps 7 anni fa
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 anni fa
  David Catuhe 6deaac9e42 Nightly 8 anni fa
  David Catuhe 609c919139 Fixed how invertNormal works 8 anni fa
  Benjamin Guignabert 3b28295b66 rewrited uniformBuffer class for avoiding boolean tests and fixed default fragment declaration for bumpInfos 8 anni fa
  Benjamin Guignabert 9adb23bb06 view goes into Scene UBO 8 anni fa
  Benjamin Guignabert d196fb5763 forgotten files from last commit 8 anni fa