sebastien
|
0d3accaea7
Fix Indent
|
7 gadi atpakaļ |
sebastien
|
0e6ce0ec5e
Shadow Normal Bias
|
7 gadi atpakaļ |
Sebastien Vandenberghe
|
070a83291c
Improve Shadows
|
8 gadi atpakaļ |
Sebastien Vandenberghe
|
51d9e2499b
Shadow Half Float
|
8 gadi atpakaļ |
David Catuhe
|
ba191ba2ab
Finalizing ESM for documentation
|
8 gadi atpakaļ |
David Catuhe
|
eb6f4e9ab4
introducing depthScale for ESM
|
8 gadi atpakaļ |
David Catuhe
|
7ed33378fa
Better ESm (but still not perfect)
|
8 gadi atpakaļ |
David Catuhe
|
2a9bcb103d
Improved ESM on int textures
|
8 gadi atpakaļ |
David Catuhe
|
a00329a708
ESM are now enabled to replace VSM
|
8 gadi atpakaļ |
David Catuhe
|
fd0c59ee39
ESM 3
|
8 gadi atpakaļ |
David Catuhe
|
0c2f4ba088
ESM step 2
|
8 gadi atpakaļ |
David Catuhe
|
293b79bc44
ESM part 1
|
8 gadi atpakaļ |
=
|
06fd1c2b88
Full Float generator and shaders
|
9 gadi atpakaļ |
David Catuhe
|
bb50b674d3
Automatic shader precision management
|
9 gadi atpakaļ |
David Catuhe
|
4e477ee969
New point light shadow engines
|
9 gadi atpakaļ |
David Catuhe
|
8220f1520a
Fixing file format
|
9 gadi atpakaļ |
David catuhe
|
ab358d1ce4
Introducing babylon.core.js
|
10 gadi atpakaļ |
David Catuhe
|
699045fb3f
Folder reorg
|
10 gadi atpakaļ |