Commit History

Autor SHA1 Mensaxe Data
  sebastien 0d3accaea7 Fix Indent %!s(int64=7) %!d(string=hai) anos
  sebastien 0e6ce0ec5e Shadow Normal Bias %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 51d9e2499b Shadow Half Float %!s(int64=8) %!d(string=hai) anos
  David Catuhe ba191ba2ab Finalizing ESM for documentation %!s(int64=8) %!d(string=hai) anos
  David Catuhe eb6f4e9ab4 introducing depthScale for ESM %!s(int64=8) %!d(string=hai) anos
  David Catuhe 7ed33378fa Better ESm (but still not perfect) %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2a9bcb103d Improved ESM on int textures %!s(int64=8) %!d(string=hai) anos
  David Catuhe a00329a708 ESM are now enabled to replace VSM %!s(int64=8) %!d(string=hai) anos
  David Catuhe fd0c59ee39 ESM 3 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 0c2f4ba088 ESM step 2 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 293b79bc44 ESM part 1 %!s(int64=8) %!d(string=hai) anos
  = 06fd1c2b88 Full Float generator and shaders %!s(int64=9) %!d(string=hai) anos
  David Catuhe bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4e477ee969 New point light shadow engines %!s(int64=9) %!d(string=hai) anos
  David Catuhe 8220f1520a Fixing file format %!s(int64=9) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 699045fb3f Folder reorg %!s(int64=10) %!d(string=hai) anos