nockawa
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a06c4a95ce
Support Primitive Model Change
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9 years ago |
nockawa
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b53152eeca
Canvas 2D: Text2D + Bug Fix
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9 years ago |
nockawa
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7207ebf297
Canvas2D TransparentSegment now use Instanced Arrays
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9 years ago |
nockawa
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3bb7c89192
Canvas2D: Opacity added + bug fixes
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9 years ago |
nockawa
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2bd664b53b
Canvas2D: Z-Order feature
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9 years ago |
nockawa
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bd7c39c4f5
Canvas2D: PerfMetric and bug fixes + misc
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9 years ago |
nockawa
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97cd5cf768
FontTexture & Canvas2D
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9 years ago |
Loïc Baumann
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03feeacf29
Canvas2D: Inline doc updated (#1201)
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9 years ago |
Loïc Baumann
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58f87f3187
Text2D multiline starting location is now correct (#1195)
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9 years ago |
nockawa
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abcec88710
Canvas2D: TrackedNode feature + bug fixes
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9 years ago |
nockawa
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7b6054135a
Canvas2D: auto size feature + bugs fixing
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9 years ago |
nockawa
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2a9ee8c73a
Canvas 2D Breaking changes
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9 years ago |
nockawa
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1028398775
Canvas2D Alignment and Creation
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9 years ago |
nockawa
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6f0849f2ee
Canvas2D Breaking Changes
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9 years ago |
nockawa
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c22290aae6
Alignment/LayoutEngine WIP
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9 years ago |
nockawa
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7db25d6b70
Canvas2D: fix + new feature for Sprite2D
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9 years ago |
nockawa
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510b56f313
Canvas2D rendering issue on Sprite2D and Text2d
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9 years ago |
nockawa
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edea78fc0e
Fix unbind
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9 years ago |
nockawa
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5f2a905d35
update from upstream
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9 years ago |
nockawa
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37b8ab35e0
Canvas2D: major changes, one evol in DynamicFloatArray and in Engine
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9 years ago |
Ben Adams
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f4879db779
interleaved buffers+custom instancing
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9 years ago |
nockawa
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16113275a8
Canvas 2D: minor improvments
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9 years ago |
nockawa
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c7568b5416
Canvas2D breaking changes: new API to create primitives
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9 years ago |
nockawa
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d98122321a
Canvas2D: Bug fixing time!
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9 years ago |
nockawa
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1222b75340
Canvas2D: Animation and ActionManager support + bugs fixes
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9 years ago |
nockawa
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638beabd9f
Bug fixing time!
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9 years ago |
nockawa
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869c4761ab
Canvas2D bug fixes and Interaction in progress
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9 years ago |
nockawa
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6eb8f89670
Fix the origin computation for multi-part primitives (e.g. Text2D)
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9 years ago |
nockawa
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00a4b076de
Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods.
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9 years ago |
nockawa
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ab55843fb9
BoundingInfo2D ConstructXXX renamed in CreateXXX
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9 years ago |