Benjamin Guignabert
|
a0617eb3df
some nits and code simplification
|
4 anos atrás |
Benjamin Guignabert
|
c46b34b488
minor fixes
|
5 anos atrás |
Benjamin Guignabert
|
91ef49ab0b
activating/desactivating textures works properly
|
5 anos atrás |
Benjamin Guignabert
|
d4e97cde07
fixing diff
|
5 anos atrás |
Benjamin Guignabert
|
07522eea07
standard material now works with velocity
|
5 anos atrás |
Benjamin Guignabert
|
fee78393bf
bones wip
|
5 anos atrás |
Benjamin Guignabert
|
3737b6fd51
merge with master
|
5 anos atrás |
Benjamin Guignabert
|
ce966ba519
reflectivity + plugging motion blur WIP
|
5 anos atrás |
David Catuhe
|
3c324d8979
Serialize pp (#8716)
|
5 anos atrás |
David Catuhe
|
7fb7f7faca
Galacto-PR
|
6 anos atrás |
Julien MOREAU-MATHIS
|
0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
|
6 anos atrás |
Trevor Baron
|
acf1b0aab2
add required includes
|
6 anos atrás |
sebavan
|
85e55d0d93
reformat
|
6 anos atrás |
sebavan
|
93a9b02a48
Full relative
|
6 anos atrás |
sebavan
|
c06db2d1ef
LocalDev in ES6
|
6 anos atrás |
sebastien
|
32b783cd06
Import All Shaders
|
6 anos atrás |
sebastien
|
31cd1bc029
Tools Logger Cyclic Ref
|
6 anos atrás |
sebastien
|
edb3f2abd5
Rename directories with dupplicates
|
6 anos atrás |