Julien Barrois
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d642b7593b
several optimisation to speed the dispose of a large number of meshes
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7 лет назад |
Julien Barrois
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699ffffd36
Merge branch 'master' into SPS_optimization
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7 лет назад |
Julien Barrois
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343d0041fd
prevent some BoundingInfo new instances + refactor CreateRibbon
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7 лет назад |
David Catuhe
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1a920cbb83
Full build
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7 лет назад |
David Catuhe
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fcb9e92b88
build #1
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7 лет назад |
Julien Barrois
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e63ec52ff5
remove the cache Matrices allocated for each AbstractMesh whereas we can use the one in Tmp
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7 лет назад |
David Catuhe
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673d2b155b
For review
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7 лет назад |
David Catuhe
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60a67190fe
merge master
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7 лет назад |
David Catuhe
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5bba3edc84
first step
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7 лет назад |
sebastien
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4fbd8c9221
rename
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7 лет назад |
sebastien
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0d2b154d21
FAT Objects
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7 лет назад |
David Catuhe
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053b6baf0b
nightly
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7 лет назад |
sebastien
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5cfb5d1d61
Move interfaces to lambda only
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7 лет назад |
sebastien
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0e80303485
Move octree as Component
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7 лет назад |
sebastien
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6160ee07a1
Migrate edges renderer to component.
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7 лет назад |
sebastien
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234d68594c
Outline Renderer as a Component
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7 лет назад |
David Catuhe
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147b793e34
Associated with #4812
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7 лет назад |
David Catuhe
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c83107c8c9
Associated #4812
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7 лет назад |
David Catuhe
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d7faa73d11
Extract more occlusionquery code
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7 лет назад |
David Catuhe
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6079ced289
Fix #4407
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7 лет назад |
sebastien
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544d74c344
Move BoundingBoxRenderer to component
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7 лет назад |
David Catuhe
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94a33bc575
Fix #4425
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7 лет назад |
David Catuhe
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373f244fc6
Fix json
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7 лет назад |
sebastien
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7466867a73
Add predicate to getHierarchyBoundingVectors and add option to disable polynomial generation
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7 лет назад |
Alexandre Carvallo
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e42e7ba80b
Remove duplicate semicolons
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7 лет назад |
Sebastien Vandenberghe
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2194dfb084
Fix getHierarchyBoundingVectors ordering
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7 лет назад |
Gary Hsu
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27b872f064
Add support for cameras to glTF loader
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7 лет назад |
David Catuhe
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7123eeea07
Nightly + introducing @hidden for comments
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7 лет назад |
David Catuhe
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8656250d2a
More code comments (Abstract Mesh)
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7 лет назад |
David Catuhe
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99843237eb
Fix instances + cache issue
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7 лет назад |