Commit History

Author SHA1 Message Date
  Gary Hsu 9f9eda8c46 Add support for two-sided lighting (thanks to @BeardedGnome for helping out with the prototyping) 8 years ago
  Gary Hsu 391799172c Add metallic/roughness scalar value support to pbr materials 8 years ago
  sevan 702721c884 Add Metallic Workflow 8 years ago
  sebavan 4288c298fc Fix Parallax Channels other than diffuse 9 years ago
  sebavan f0fd8e8a22 Fix Parallax 9 years ago
  sebavan b966d4cb00 Fix Pbr 2 9 years ago
  sebavan 76ee68dc42 Add ambient texture strength on PBR 9 years ago
  = df27ca9f95 Support Lightmap like std 9 years ago
  = 40fea93a49 Fix white reflectance fresnel on specular. 9 years ago
  = 33def5c20c Color Curves Basics 9 years ago
  David Catuhe 1284c852bc Nightly 9 years ago
  = 1ca565c900 Dynamic LOD Based Threshold 9 years ago
  Sébastien Vandenberghe e1eb0e2134 ColorGrading and Infinite Lights 9 years ago
  Sébastien Vandenberghe f7a5e2e461 Merge branch 'master' into ColorGrading 9 years ago
  Sébastien Vandenberghe 10a6e9dc45 Before Merge 9 years ago
  David Catuhe 0b5466d6ec Migrating simple material to dynamic lights counting 9 years ago
  David Catuhe 6774b57a80 Moved pbr to core 9 years ago
  David catuhe b18667e152 Added first PBR version to material library 9 years ago
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 years ago
  David Catuhe 0f082e3472 Setting files up for PBRMaterial 10 years ago