Commit History

Автор SHA1 Съобщение Дата
  Kacey Coley b54f2e27ae Adding fragment shader to prevent premultiplication of alpha when exporting to glTF; Use the babylon default material instead of omitting and using the glTF default material; Refactored to use promises in more functions to support the async shader call преди 7 години
  Kacey Coley 23d4ea9104 fixes for glTF export; handedness conversions and primitive modes преди 7 години
  Kacey Coley 114c1d215e Added TRS animation support to glTF serializer; refactorings преди 7 години
  Kacey Coley 741e98f938 SpecularGlossiness to MetallicRoughness texture conversion преди 7 години
  Kacey Coley a18bdf96c7 Refactored for MultiMaterials; Updates StandardMaterial conversion to Metal Rough calculation преди 7 години
  Kacey Coley c0a807275e refactor glTF serializer to use glTF interface. преди 7 години
  Kacey Coley e408fc466c adding PBR Metallic Roughness Material support for glTF serializer, with unit tests преди 7 години