David Catuhe
|
9cc8c3e7a3
Nightly
|
6 anni fa |
Julien Barrois
|
baed189eef
Use dedicated temporary vectors for BoundingSphere and BoundingBox + prevent inverting matrix in some cases + some cleaning
|
6 anni fa |
Julien Barrois
|
6553b82a3f
updatewhat's new +
|
6 anni fa |
Julien Barrois
|
4cd8925a1e
Change the BuildArray prorotype + some cleaning
|
7 anni fa |
Julien Barrois
|
6482402a4c
arrayBuilder and some other minor updates
|
7 anni fa |
Julien Barrois
|
258b1821bb
linting + fix a typo
|
7 anni fa |
Julien Barrois
|
00cd017704
line endings ?
|
7 anni fa |
Julien Barrois
|
699ffffd36
Merge branch 'master' into SPS_optimization
|
7 anni fa |
David Catuhe
|
1a920cbb83
Full build
|
7 anni fa |
Julien Barrois
|
44ae8f52e9
bounding box optim
|
7 anni fa |
Julien Barrois
|
53e3673c35
SPS optimization
|
7 anni fa |
Julien Barrois
|
f767c5bb2c
use default value initization
|
7 anni fa |
Julien Barrois
|
ba2e73c6d2
remove extra line
|
7 anni fa |
Julien Barrois
|
814ac9e096
use Tmp.Vector3
|
7 anni fa |
Julien Barrois
|
57526a2347
use Vector3.Zero() instead of new Vector()
|
7 anni fa |
Julien Barrois
|
2ec7e686ab
bounding box performance improvement
|
7 anni fa |
David Catuhe
|
0c913011e9
More code comments
|
7 anni fa |
David Catuhe
|
aacd44de01
Nightly + move BBrendering to RenderingGroup
|
7 anni fa |
menduz
|
2f859dcc47
perf micro optimizations
|
7 anni fa |
Raanan Weber
|
dac5195b63
hidden public _ functions
|
7 anni fa |
David Catuhe
|
42a2e40b87
Fix #4651
|
7 anni fa |
David Catuhe
|
157c34f135
Nightly
|
7 anni fa |
David Catuhe
|
2b6bd17eaa
new boundingBox.centerWorld and boundingBox.extendSizeWorld
|
8 anni fa |
David Catuhe
|
3afb8d0510
Added camera.isInFrustum and camera.isCompletelyInFrustum
|
9 anni fa |
Raanan Weber
|
31372b65be
further epsilon references fixed
|
9 anni fa |
David Catuhe
|
67de58db6c
Add hdr cube texture support (moving from mat lib to core)
|
9 anni fa |
jbousquie
|
66629f46a7
Added BBox setWorldMatrix() public method
|
9 anni fa |
David Catuhe
|
8220f1520a
Fixing file format
|
9 anni fa |
David Catuhe
|
7d94ff64f1
Reverting vectorsAA
|
10 anni fa |
David catuhe
|
cfa678fdbc
Improving frustum computation
|
10 anni fa |