Cronologia Commit

Autore SHA1 Messaggio Data
  David Catuhe 69e4b5f18e fxaa takes now care of alpha 11 anni fa
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) 11 anni fa
  David Catuhe 687bf540af Adding a new ActionEvent object to ExecuteActionCode action 11 anni fa
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter 11 anni fa
  Michaël KORBAS 222daf9126 Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline 11 anni fa
  David Catuhe b17c135583 Updating octree with maxdepth 11 anni fa
  David Catuhe a2605bc6e4 Instances hardware support 11 anni fa
  David Catuhe 89c70b1a44 New public animatable class 11 anni fa
  David Catuhe 6899c20502 Fixing JSKompactor.exe 11 anni fa
  Marco Lebdech 6da5163b5f fixed "layerMask" property of mesh and camera 11 anni fa
  David Catuhe 634ae82084 Instances - step 3 (Support for RenderTargetTexture) 11 anni fa
  David Catuhe 8068325c97 TGA support 11 anni fa
  David Catuhe ce768bc959 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 11 anni fa
  michael-korbas 17083b722f Add typescript support for Render Pipeline. 11 anni fa
  David Catuhe f84147b655 Fixing pick issue when hardware scaling != 1 11 anni fa
  Gwenaël Hagenmuller 9bef3f37ff Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry 11 anni fa
  David Catuhe 01ffa7e51c Fixing blender exporter about bones animations 11 anni fa
  David Catuhe fa6f0668e5 Adding range for spotLights 11 anni fa
  Gwenaël Hagenmuller 8f594cd865 Geometry system 11 anni fa
  David Catuhe f932db12f8 New onPointerDown for handling mouse over 11 anni fa
  David Catuhe 1cc50d237a More TS files 11 anni fa
  David Catuhe fa64e35da4 Actions 11 anni fa
  David Catuhe 77161cd70a New physics engine plugin system 11 anni fa
  David Catuhe 18d09ec94a Port to Typescript step 3 11 anni fa
  David Catuhe 05358eeb88 More files ported to Typescript 11 anni fa
  David Catuhe 0ba019b23f Typescript port in progress 11 anni fa
  David Catuhe 23c4dec3d8 Port to typescript launched - expect some crashs :) 11 anni fa
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` 11 anni fa
  Deltakosh 1d1cb7f413 Adding new function to get cameras, lights, materials by tags 11 anni fa
  deltakosh ab894c33d0 Merge pull request #170 from gwenael-hagenmuller/tags 11 anni fa