Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 69e4b5f18e fxaa takes now care of alpha %!s(int64=11) %!d(string=hai) anos
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) %!s(int64=11) %!d(string=hai) anos
  David Catuhe 687bf540af Adding a new ActionEvent object to ExecuteActionCode action %!s(int64=11) %!d(string=hai) anos
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter %!s(int64=11) %!d(string=hai) anos
  Michaël KORBAS 222daf9126 Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline %!s(int64=11) %!d(string=hai) anos
  David Catuhe b17c135583 Updating octree with maxdepth %!s(int64=11) %!d(string=hai) anos
  David Catuhe a2605bc6e4 Instances hardware support %!s(int64=11) %!d(string=hai) anos
  David Catuhe 89c70b1a44 New public animatable class %!s(int64=11) %!d(string=hai) anos
  David Catuhe 6899c20502 Fixing JSKompactor.exe %!s(int64=11) %!d(string=hai) anos
  Marco Lebdech 6da5163b5f fixed "layerMask" property of mesh and camera %!s(int64=11) %!d(string=hai) anos
  David Catuhe 634ae82084 Instances - step 3 (Support for RenderTargetTexture) %!s(int64=11) %!d(string=hai) anos
  David Catuhe 8068325c97 TGA support %!s(int64=11) %!d(string=hai) anos
  David Catuhe ce768bc959 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=11) %!d(string=hai) anos
  michael-korbas 17083b722f Add typescript support for Render Pipeline. %!s(int64=11) %!d(string=hai) anos
  David Catuhe f84147b655 Fixing pick issue when hardware scaling != 1 %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller 9bef3f37ff Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry %!s(int64=11) %!d(string=hai) anos
  David Catuhe 01ffa7e51c Fixing blender exporter about bones animations %!s(int64=11) %!d(string=hai) anos
  David Catuhe fa6f0668e5 Adding range for spotLights %!s(int64=11) %!d(string=hai) anos
  Gwenaël Hagenmuller 8f594cd865 Geometry system %!s(int64=11) %!d(string=hai) anos
  David Catuhe f932db12f8 New onPointerDown for handling mouse over %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1cc50d237a More TS files %!s(int64=11) %!d(string=hai) anos
  David Catuhe fa64e35da4 Actions %!s(int64=11) %!d(string=hai) anos
  David Catuhe 77161cd70a New physics engine plugin system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 18d09ec94a Port to Typescript step 3 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 05358eeb88 More files ported to Typescript %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0ba019b23f Typescript port in progress %!s(int64=11) %!d(string=hai) anos
  David Catuhe 23c4dec3d8 Port to typescript launched - expect some crashs :) %!s(int64=11) %!d(string=hai) anos
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` %!s(int64=11) %!d(string=hai) anos
  Deltakosh 1d1cb7f413 Adding new function to get cameras, lights, materials by tags %!s(int64=11) %!d(string=hai) anos
  deltakosh ab894c33d0 Merge pull request #170 from gwenael-hagenmuller/tags %!s(int64=11) %!d(string=hai) anos