Historique des commits

Auteur SHA1 Message Date
  David Catuhe 69e4b5f18e fxaa takes now care of alpha il y a 11 ans
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) il y a 11 ans
  David Catuhe 687bf540af Adding a new ActionEvent object to ExecuteActionCode action il y a 11 ans
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter il y a 11 ans
  Michaël KORBAS 222daf9126 Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline il y a 11 ans
  David Catuhe b17c135583 Updating octree with maxdepth il y a 11 ans
  David Catuhe a2605bc6e4 Instances hardware support il y a 11 ans
  David Catuhe 89c70b1a44 New public animatable class il y a 11 ans
  David Catuhe 6899c20502 Fixing JSKompactor.exe il y a 11 ans
  Marco Lebdech 6da5163b5f fixed "layerMask" property of mesh and camera il y a 11 ans
  David Catuhe 634ae82084 Instances - step 3 (Support for RenderTargetTexture) il y a 11 ans
  David Catuhe 8068325c97 TGA support il y a 11 ans
  David Catuhe ce768bc959 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js il y a 11 ans
  michael-korbas 17083b722f Add typescript support for Render Pipeline. il y a 11 ans
  David Catuhe f84147b655 Fixing pick issue when hardware scaling != 1 il y a 11 ans
  Gwenaël Hagenmuller 9bef3f37ff Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry il y a 11 ans
  David Catuhe 01ffa7e51c Fixing blender exporter about bones animations il y a 11 ans
  David Catuhe fa6f0668e5 Adding range for spotLights il y a 11 ans
  Gwenaël Hagenmuller 8f594cd865 Geometry system il y a 11 ans
  David Catuhe f932db12f8 New onPointerDown for handling mouse over il y a 11 ans
  David Catuhe 1cc50d237a More TS files il y a 11 ans
  David Catuhe fa64e35da4 Actions il y a 11 ans
  David Catuhe 77161cd70a New physics engine plugin system il y a 11 ans
  David Catuhe 18d09ec94a Port to Typescript step 3 il y a 11 ans
  David Catuhe 05358eeb88 More files ported to Typescript il y a 11 ans
  David Catuhe 0ba019b23f Typescript port in progress il y a 11 ans
  David Catuhe 23c4dec3d8 Port to typescript launched - expect some crashs :) il y a 11 ans
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` il y a 11 ans
  Deltakosh 1d1cb7f413 Adding new function to get cameras, lights, materials by tags il y a 11 ans
  deltakosh ab894c33d0 Merge pull request #170 from gwenael-hagenmuller/tags il y a 11 ans