David Catuhe
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041e117fd6
Nightly
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7 years ago |
David Catuhe
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12c35190a2
Fix @see / @type and links to php
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7 years ago |
David Catuhe
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b6794749a0
master
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7 years ago |
David Catuhe
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6085ef4f3a
Removed wrong @see comments
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7 years ago |
Trevor Baron
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021852233b
undo adding _outputTextureScale
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7 years ago |
Trevor Baron
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c754f7690c
add missing doc
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7 years ago |
Trevor Baron
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afe8f81f20
add ability to set output texture scale of a post process
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7 years ago |
Trevor Baron
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d0d5a9f8e0
code docs and whats new
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7 years ago |
Trevor Baron
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388b5551a4
set from pp output
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7 years ago |
Trevor Baron
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0df5bf33ee
set camera post process to null when enabling and disabling a post process
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7 years ago |
Trevor Baron
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fca83fff18
missing comments
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7 years ago |
Trevor Baron
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ecb3ce8a62
share textures
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7 years ago |
Trevor Baron
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7f58e0dec2
use eye texture size instead of fill screen when rendering webvr eye post processes, whats new
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7 years ago |
Trevor Baron
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a7b6d07a82
rename outputTexture to input texture and update documentation
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7 years ago |
Trevor Baron
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51eddca4e3
add more documentation
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7 years ago |
Trevor Baron
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27576a6a24
mid commenting
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7 years ago |
David Catuhe
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fa79685e7e
Fix #3528
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7 years ago |
David Catuhe
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6a41f5ce7b
Initial commit + do not merge
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7 years ago |
David Catuhe
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0c5c647a1f
Fix texture rescale in webgl1
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7 years ago |
David Catuhe
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791d4de9ee
Fix #3179
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7 years ago |
David Catuhe
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407b2d3f0f
"They haven't told him it was impossible..They should have" step 8
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7 years ago |
David Catuhe
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6bf40467b7
strictNullChecks aka "What a good idea" step 4
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7 years ago |
David Catuhe
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2c0fa24469
Associated with #2982
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7 years ago |
David Catuhe
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6864419271
nullCheck : first step1
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7 years ago |
David Catuhe
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4c1e3fecf3
Improved NullEngine
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7 years ago |
David Catuhe
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08783affe9
NoImplicitThis
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7 years ago |
David Catuhe
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68cd8dd23b
Fix bugs with viewport with mirrors and VR postprocesses
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8 years ago |
David Catuhe
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06daf2e0f5
Nightly
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8 years ago |
David Catuhe
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1686020892
Rename velocity to direction for moveWithCollisions
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8 years ago |
David Catuhe
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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8 years ago |