syntheticmagus
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959dd2d7aa
Finally got the flight helmet working with Babylon Native again. Required changing the names of a few function arguments that had been named the same things as uniforms, because those names end up getting replaced by the native shader preprocessor, which can then end up putting dot syntax (i.e., variable.xyz) in places where it can't go, like function argument declarations.
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5 лет назад |
Gary Hsu
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9970f04015
Add layout binding to native shader processor
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5 лет назад |
Cedric Guillemet
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8928f684a8
quick fix for attribute in native shader preprocessor
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5 лет назад |
Cedric Guillemet
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2bb359fe2a
UVs attribute names for native
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5 лет назад |
Cedric Guillemet
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e08690da77
native uv
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5 лет назад |
Cedric Guillemet
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b6b28bed96
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into native
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5 лет назад |
Justin Murray
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849098d991
Preliminary PR changes.
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6 лет назад |
Cedric Guillemet
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cbeeb35347
shader preprocess for opengl(ES) compatibility
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6 лет назад |
Gary Hsu
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28cf489a19
Fixes for skinning and morph targets
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6 лет назад |
Gary Hsu
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f7c88ff1b8
Add native shader processor
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6 лет назад |