David Catuhe
|
aea052a54a
Fixed unproject issues with new Ortho matrices
|
8 years ago |
Loïc Baumann
|
ed7528c602
Fix Math.Random typo
|
8 years ago |
Wingnutt
|
6d1f2493ce
Added Color3.Random() static func - line 242
|
8 years ago |
David Catuhe
|
266c61a465
Fixed issue with directional lights shadows with new projection matrices
|
8 years ago |
George Corney (STR Limited)
|
d0fbbc9bf5
Replaced Direct3D suited projection matricies with OpenGL for better depth precision
|
8 years ago |
Adam Bowman
|
8de3e63eb7
added Vector3.LerpToRef
|
8 years ago |
Adam Bowman
|
0d013b5cd2
fixed issue with starting ik slerp in the middle of an animation and added Matrix.getRotationMatrix and Bone.getRotationMatrix
|
8 years ago |
Adam Bowman
|
b4c669b0a3
removed code that I didn't need to commit for new feature
|
8 years ago |
Adam Bowman
|
e4ea8a69c9
added slerp to BoneIKController
|
8 years ago |
Adam Bowman
|
5923d925f4
added test/fix for singularity when converted quaternions to eulers
|
8 years ago |
Adam Bowman
|
3278c8e180
fixed issue with Quaternion.toEulerAnglesToRef
|
8 years ago |
Adam Bowman
|
7c2c8bcccb
added Bone.setRotation and Matrix.FromQuaternionToRef
|
8 years ago |
Adam Bowman
|
3f6611e2af
added Bone.getDirection, Bone.getDirectionToRef, Bone.setRotationMatrix, Matrix.FromXYZAxesToRef; removed some unnecessary referencese to BABYLON in Bone class
|
8 years ago |
Adam Bowman
|
88a80c43e6
added Bone.rotate and Bone.scale
|
8 years ago |
Adam Bowman
|
3ff4c7d19a
added Node.getDirection
|
8 years ago |
nockawa
|
8df5ff71b8
Fixing Vector4.toString() formatting
|
8 years ago |
Adam Bowman
|
996c25b0d8
fix for Quaternion.toEulerAnglesToRef
|
8 years ago |
jbousquie
|
45aa156440
fix SPS billboard bug when parenting
|
8 years ago |
David Catuhe
|
dea49de07a
Added support for right handed system
|
9 years ago |
David Catuhe
|
cb13a7e0d4
First step to support Right handed system
|
9 years ago |
David Catuhe
|
cbe8b449c2
Merge pull request #1181 from benaadams/simd-fixes
|
9 years ago |
Raanan Weber
|
24de4402b9
WebVR API Changes
|
9 years ago |
Kesshi
|
218ab4ea2f
added Vector2.addInPlace()
|
9 years ago |
Kesshi
|
dc173c01b7
added Vector2.Center()
|
9 years ago |
jbousquie
|
1a462482fb
PAth3D : better first normal computation in specific case
|
9 years ago |
Raanan Weber
|
210427bd6f
Revert "Ground getHeightAtCoordinates debug"
|
9 years ago |
Pierre Heinisch
|
d1b0237d32
Ground getHeightAtCoordinates debug
|
9 years ago |
nockawa
|
af9007234a
Math, FontTexture, MapTexture, Canvas2D improvements
|
9 years ago |
Ben Adams
|
b290c6a14b
Null Quaternion fix (#1210)
|
9 years ago |
Ben Adams
|
54b53f4b16
SIMD fixes
|
9 years ago |