Commit History

Author SHA1 Message Date
  David Catuhe 932165e152 Fixes #465 10 years ago
  David Catuhe fe25ec3eac Decals!! 10 years ago
  David Catuhe e98c6d93d8 Fixing bias for shadows filters 10 years ago
  David Catuhe 5127e21c9c SIMD.js - step 2 10 years ago
  David Catuhe 77d51c86bf Integrating Jerome latest PR 10 years ago
  David Catuhe 5eee708739 Integrating latest PR 10 years ago
  David Catuhe 45fdbf5b6b Cleaning last PR code 10 years ago
  David Catuhe 51c82cb039 new BlurVarianceShadowMap filter for shadows 10 years ago
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content 10 years ago
  David Catuhe a363619c6e Adding sprites to debugLayer 10 years ago
  David Catuhe 7edd9a0ddb Fixing issues with debuglayer and multiple cameras 10 years ago
  David Catuhe 91c2dbc71b Code cleanup 10 years ago
  David Catuhe d03134a478 Performance improvements 10 years ago
  David Catuhe fa6932985c Updating debug layer UI 10 years ago
  David Catuhe c516793fda Fixing RawTexture 10 years ago
  David Catuhe fe16904584 New ParticleSystem.updateFunction 10 years ago
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer 10 years ago
  David Catuhe c7af185d28 Fixing DebugLayer 10 years ago
  David Catuhe a89dfa1ca0 Better responsive design for debugLayer 10 years ago
  David Catuhe 8485093c3b Damn it! fixing (again) positioning of debugLayer 10 years ago
  David Catuhe c5d731ce8c Fixing pointerEvents issue with debugLayer 10 years ago
  David Catuhe 0dbb1dba65 Adding missing files 10 years ago