Benjamin Guignabert
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d0ccad0f2f
forgot to npm :o
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8 years ago |
Benjamin Guignabert
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f106ba8444
rebuilt + fixed pbr shader issue
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8 years ago |
Benjamin Guignabert
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f642dc75d4
rebuilt everything
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8 years ago |
Benjamin Guignabert
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f6e00c77ea
checkout some files
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8 years ago |
Benjamin Guignabert
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9adb23bb06
view goes into Scene UBO
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8 years ago |
Benjamin Guignabert
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1dfe143672
ubo now supports matrix2x2 and matrix3x3
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8 years ago |
Benjamin Guignabert
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6c2e26b0ec
rebuild
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8 years ago |
Benjamin Guignabert
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80b485efcf
merge with master
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8 years ago |
Benjamin Guignabert
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a439def2b1
fixing some stuff regarding webgl 1 compat
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8 years ago |
David Catuhe
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a76e560a63
Update playground to use babylon.js references
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8 years ago |
Benjamin Guignabert
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b4d66a2eb5
removed test cases
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8 years ago |
Benjamin Guignabert
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10b3934729
converted pbr light binding to UBO
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8 years ago |
Benjamin Guignabert
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6333ff8a1c
PBR optimized for UBO
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8 years ago |
Benjamin Guignabert
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cde3733a34
pbr with ubo implemented naively - no optimisation
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8 years ago |
David Catuhe
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2e3fe889bc
Fix stupid bug with mat.dispose()
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8 years ago |
David Catuhe
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0f705df163
tiny change for PG css
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8 years ago |
David Catuhe
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d36b86d72b
.
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8 years ago |
David Catuhe
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cff3a4f15e
More validaion tests
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8 years ago |
David Catuhe
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3818803c03
nightly
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8 years ago |
David Catuhe
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6594bd93d4
added test validation page
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8 years ago |
David Catuhe
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18fe86f5d2
Nightly for loaders
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8 years ago |
Benjamin Guignabert
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981417fe1d
fixed sneaky bug with uniformBase caching
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8 years ago |
David Catuhe
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6468274b35
Nightly
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8 years ago |
David Catuhe
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905e2744dc
Update sandbox to create arcrotatecamera if needed
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8 years ago |
Benjamin Guignabert
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b2a16c076c
doc
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8 years ago |
Benjamin Guignabert
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c8b6ec87a0
adding webgl2 typescript declarations
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8 years ago |
Benjamin Guignabert
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c5b960ddcb
fixed PrepareUniform... signature
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8 years ago |
Benjamin Guignabert
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673cf8ffca
merged with master
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8 years ago |
Benjamin Guignabert
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862f68396b
optimisation
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8 years ago |
David Catuhe
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0db1a71c24
Added options for effect constructor
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8 years ago |