David Catuhe
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266d4091e2
Nightly + 3dsmax exporter
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8 jaren geleden |
David Catuhe
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732bdab22a
Updated 3dsmax exporter to 0.6
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8 jaren geleden |
David Catuhe
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6c54628781
fix max exporter + nightly
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9 jaren geleden |
David Catuhe
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f18ab68f1b
Fixed issue with 3ds max 2017 and bones
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9 jaren geleden |
David Catuhe
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34cfc8f663
Small issue with bones exporter with 3dsmax 2017
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9 jaren geleden |
David Catuhe
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86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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9 jaren geleden |
David Catuhe
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5fb32c2dcc
Added 3dsmax exportation for range, color animation and blur
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9 jaren geleden |
luaacro
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21c8c33bdc
Fixing mesh instances positions and export quaternions / euler angles
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10 jaren geleden |
David Catuhe
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e6e9df65ff
Getting things ready for action builder
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10 jaren geleden |
David Catuhe
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5328446d3f
Fixing vertex alpha for 3dsmax exporter
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10 jaren geleden |
David Catuhe
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5af37ecfc5
Fixing NEAREST texture filter
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10 jaren geleden |
David Catuhe
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75d4ec2500
3dsmax exporter: Fixing issue with mesh with no material
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10 jaren geleden |
David Catuhe
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b618148cb5
Improving 3dsmax exportation speed
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10 jaren geleden |
David Catuhe
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3b100c8046
Fixing .js issues introduce by previous PR
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10 jaren geleden |
Simon Ferquel
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e9ccf03110
merge coreteam -> simon ferquel
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10 jaren geleden |
David Catuhe
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6d33205ee3
Camera type can be exported from 3ds max
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10 jaren geleden |
Simon Ferquel
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6687292fed
Max2Babylon Fixed a problem with hierarchies and non-object scene nodes
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10 jaren geleden |
Simon Ferquel
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ccb9ad0c9f
Merge with core repository
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10 jaren geleden |
Simon Ferquel
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64c5afd936
Max2Babylon - fixup for unordered bone hierarchies and non-bone item in a skeleton hierarchy
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10 jaren geleden |
Simon Ferquel
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ce76dbc62c
[Max2Babylon] - export crash when a skin modifier is not really a bone
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10 jaren geleden |
David Catuhe
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834d39ee17
Finalizing bones export from 3dsmax
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10 jaren geleden |
Simon Ferquel
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5a74ef1e06
merge + material fixes
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10 jaren geleden |
Simon Ferquel
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fd1bfe5269
All animations supported
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10 jaren geleden |
Simon Ferquel
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f8c14f5cc9
Fixed normals and lights.
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10 jaren geleden |
Simon Ferquel
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f05195787f
Fixed cameras and Uvs
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10 jaren geleden |
Simon Ferquel
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074f34ecb4
Skinning done !
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10 jaren geleden |
David Catuhe
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70e2d68f2c
New 3dsmax exporter with debug layer integrated
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10 jaren geleden |
Simon Ferquel
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fd8537f6eb
Converting MAX2Babylon to the IGame* interfaces
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10 jaren geleden |
David Catuhe
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0865aa69ac
Support for vertex paint and vertex alpha
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10 jaren geleden |
David Catuhe
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215e70fda7
Adding instance exportation support for 3DSMax exporter
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11 jaren geleden |