Historique des commits

Auteur SHA1 Message Date
  Benjamin Guignabert e17b87bdef removing gl calls from high level classes il y a 4 ans
  Benjamin Guignabert 3de30f3dee lint il y a 4 ans
  Benjamin Guignabert 16511fcde3 updated function name il y a 4 ans
  Benjamin Guignabert 7b0e556dc5 merged textures, remaining problem with gamma output il y a 4 ans
  Benjamin Guignabert ea96c24007 . il y a 4 ans
  sebavan 57bf524970 Screen Space Curvature (#8562) il y a 5 ans
  Popov72 569b36ba50 Fix THIN_INSTANCES define not injected in some shaders il y a 5 ans
  sebavan d1dedbb58a fix geometryBuffer Bump Webgl1 il y a 5 ans
  Popov72 21036cfec5 Add helper methods on subMesh il y a 5 ans
  Popov72 8e39b7ae73 Add support for thin instances (WIP) il y a 5 ans
  Popov72 465a2f0778 Fix problem with alpha tested objects il y a 5 ans
  sebavan 5002513388 Fix issues with shadow matrices and parenting il y a 5 ans
  David Catuhe 867c669d47 Nightly il y a 5 ans
  David Catuhe 80511032e7 Fix CCW/CW conflict with instances il y a 5 ans
  David Catuhe 6c85a63957 Nightly il y a 5 ans
  David Catuhe 2f1626c935 Take material.fillMode into account il y a 5 ans
  Julien MOREAU-MATHIS b669863c67 Added support of Screen Space Reflection Post-Process. il y a 5 ans
  David Catuhe 92ecaa044c Add renderTransparentMeshes option for geometryBuffers il y a 5 ans
  Quentin LADEVIE 0f16c8fdd3 Transparent meshes are not displayed when calling geometryBufferRenderer customRenderFunction before rendering the scene il y a 5 ans
  David Catuhe 7dffc72475 Nightly il y a 6 ans
  David Catuhe 7fb7f7faca Galacto-PR il y a 6 ans
  David Catuhe a63622ea98 removing clors from math file il y a 6 ans
  Sebastien Vandenberghe 987200a684 GC Reduction with morph targets il y a 6 ans
  Markus Billharz b6ba2bbca6 Fix linting issues. il y a 6 ans
  Markus Billharz 834ef1430e Add MeshMorph support to geometryBufferRenderer.ts il y a 6 ans
  Markus Billharz 8a99935108 Add MaterialHelper.PushAttributesForInstances il y a 6 ans
  Markus Billharz 0866ffaeb9 Unify preparation of instance attributes. il y a 6 ans
  David Catuhe a536de2969 Nightly il y a 6 ans
  Julien MOREAU-MATHIS 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer il y a 6 ans
  Julien MOREAU-MATHIS 98b451f9d6 Fixed velocity renderer to always use mesh world matrix and avoid problems with instances il y a 6 ans