Benjamin Guignabert
|
e17b87bdef
removing gl calls from high level classes
|
il y a 4 ans |
Benjamin Guignabert
|
3de30f3dee
lint
|
il y a 4 ans |
Benjamin Guignabert
|
16511fcde3
updated function name
|
il y a 4 ans |
Benjamin Guignabert
|
7b0e556dc5
merged textures, remaining problem with gamma output
|
il y a 4 ans |
Benjamin Guignabert
|
ea96c24007
.
|
il y a 4 ans |
sebavan
|
57bf524970
Screen Space Curvature (#8562)
|
il y a 5 ans |
Popov72
|
569b36ba50
Fix THIN_INSTANCES define not injected in some shaders
|
il y a 5 ans |
sebavan
|
d1dedbb58a
fix geometryBuffer Bump Webgl1
|
il y a 5 ans |
Popov72
|
21036cfec5
Add helper methods on subMesh
|
il y a 5 ans |
Popov72
|
8e39b7ae73
Add support for thin instances (WIP)
|
il y a 5 ans |
Popov72
|
465a2f0778
Fix problem with alpha tested objects
|
il y a 5 ans |
sebavan
|
5002513388
Fix issues with shadow matrices and parenting
|
il y a 5 ans |
David Catuhe
|
867c669d47
Nightly
|
il y a 5 ans |
David Catuhe
|
80511032e7
Fix CCW/CW conflict with instances
|
il y a 5 ans |
David Catuhe
|
6c85a63957
Nightly
|
il y a 5 ans |
David Catuhe
|
2f1626c935
Take material.fillMode into account
|
il y a 5 ans |
Julien MOREAU-MATHIS
|
b669863c67
Added support of Screen Space Reflection Post-Process.
|
il y a 5 ans |
David Catuhe
|
92ecaa044c
Add renderTransparentMeshes option for geometryBuffers
|
il y a 5 ans |
Quentin LADEVIE
|
0f16c8fdd3
Transparent meshes are not displayed when calling geometryBufferRenderer customRenderFunction before rendering the scene
|
il y a 5 ans |
David Catuhe
|
7dffc72475
Nightly
|
il y a 6 ans |
David Catuhe
|
7fb7f7faca
Galacto-PR
|
il y a 6 ans |
David Catuhe
|
a63622ea98
removing clors from math file
|
il y a 6 ans |
Sebastien Vandenberghe
|
987200a684
GC Reduction with morph targets
|
il y a 6 ans |
Markus Billharz
|
b6ba2bbca6
Fix linting issues.
|
il y a 6 ans |
Markus Billharz
|
834ef1430e
Add MeshMorph support to geometryBufferRenderer.ts
|
il y a 6 ans |
Markus Billharz
|
8a99935108
Add MaterialHelper.PushAttributesForInstances
|
il y a 6 ans |
Markus Billharz
|
0866ffaeb9
Unify preparation of instance attributes.
|
il y a 6 ans |
David Catuhe
|
a536de2969
Nightly
|
il y a 6 ans |
Julien MOREAU-MATHIS
|
0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
|
il y a 6 ans |
Julien MOREAU-MATHIS
|
98b451f9d6
Fixed velocity renderer to always use mesh world matrix and avoid problems with instances
|
il y a 6 ans |