David Catuhe
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77d51c86bf
Integrating Jerome latest PR
|
10 anos atrás |
David Catuhe
|
5eee708739
Integrating latest PR
|
10 anos atrás |
David Catuhe
|
45fdbf5b6b
Cleaning last PR code
|
10 anos atrás |
David Catuhe
|
51c82cb039
new BlurVarianceShadowMap filter for shadows
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10 anos atrás |
David Catuhe
|
a31312fef3
New tool for debugLayer: You can now dump renderTargets to see their content
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10 anos atrás |
David Catuhe
|
a363619c6e
Adding sprites to debugLayer
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10 anos atrás |
David Catuhe
|
7edd9a0ddb
Fixing issues with debuglayer and multiple cameras
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10 anos atrás |
David Catuhe
|
91c2dbc71b
Code cleanup
|
10 anos atrás |
David Catuhe
|
d03134a478
Performance improvements
|
10 anos atrás |
David Catuhe
|
fa6932985c
Updating debug layer UI
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10 anos atrás |
David Catuhe
|
c516793fda
Fixing RawTexture
|
10 anos atrás |
David Catuhe
|
fe16904584
New ParticleSystem.updateFunction
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10 anos atrás |
David Catuhe
|
b7df3680a8
new MergeMeshesOptimization for sceneOptimizer
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10 anos atrás |
David Catuhe
|
c7af185d28
Fixing DebugLayer
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10 anos atrás |
David Catuhe
|
a89dfa1ca0
Better responsive design for debugLayer
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10 anos atrás |
David Catuhe
|
8485093c3b
Damn it! fixing (again) positioning of debugLayer
|
10 anos atrás |
David Catuhe
|
c5d731ce8c
Fixing pointerEvents issue with debugLayer
|
10 anos atrás |
David Catuhe
|
0dbb1dba65
Adding missing files
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10 anos atrás |