Commit History

Author SHA1 Message Date
  David Catuhe 7f94ce27d3 New cameras: AnaglyphGamepadCamera, StereogramFreeCamera, StereogramArcRotateCamera, StereogramGamepadCamera 10 years ago
  David Catuhe 86610396a3 Improving CSG with rotationQuaternion support 10 years ago
  David Catuhe 2ec4b9fc4f OculusCamera renamed to VRCamera 10 years ago
  David Catuhe fe25ec3eac Decals!! 10 years ago
  David Catuhe 16f8606208 Restoring .js files 10 years ago
  jbousquie f6948c15c3 màj BJS 10 years ago
  David Catuhe ada879ec61 Fixing a bunch of bugs 10 years ago
  David Catuhe 7efb3eadb7 Moving to beta stage 10 years ago
  David Catuhe c11545eac8 Code cleanup 10 years ago
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR 10 years ago
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties 10 years ago
  Raymond Bergen c462415969 Added support for point rendering 10 years ago
  David Catuhe 619a17f520 New assetsManager 11 years ago
  David Catuhe 6899c20502 Fixing JSKompactor.exe 11 years ago
  Gwenaël Hagenmuller 8f594cd865 Geometry system 11 years ago
  David Catuhe 05358eeb88 More files ported to Typescript 11 years ago
  David Catuhe 23c4dec3d8 Port to typescript launched - expect some crashs :) 11 years ago
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` 11 years ago