Sebastien Vandenberghe
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7ed9da29ce
No Implicit Any
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7 лет назад |
Sebastien Vandenberghe
|
6a87c50fe2
Merge remote-tracking branch 'upstream/master' into RebuildProgram
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7 лет назад |
Sebastien Vandenberghe
|
fb084c671f
Add Rebuild Program Functions
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7 лет назад |
David Catuhe
|
c77672bb66
Added noImplicitReturns as compiler option
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7 лет назад |
David Catuhe
|
b942e86a05
Monstro refactor: Enabling noImplicitAny on all repo
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7 лет назад |
David Catuhe
|
63f753c3b5
Firs step toward nullEngine
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7 лет назад |
makc
|
316a5f7efb
allow whitespace before ( in shaders
|
8 лет назад |
Sebastien Vandenberghe
|
3cea019f87
Fix Spector Shader Name Hint
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8 лет назад |
David Catuhe
|
efab4a21d3
Nightly
|
8 лет назад |
David Catuhe
|
8535f530bc
Add new engine.disableUniformBuffers to disable uniform buffers with webgl2
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8 лет назад |
David Catuhe
|
6d4b3de9e7
Remove leak from fallbacks
|
8 лет назад |
David Catuhe
|
5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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8 лет назад |
David Catuhe
|
4d5e53522d
fixing security issue
|
8 лет назад |
Sebastien Vandenberghe
|
21677f0434
Shader name hint for spector
|
8 лет назад |
David Catuhe
|
a25a27a8ac
new rescaler (now based on shaders)
|
8 лет назад |
Sebastien Vandenberghe
|
000dcd621d
Dispose
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8 лет назад |
Sebastien Vandenberghe
|
a8aa8d6269
image processing to material integration
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8 лет назад |
David Catuhe
|
147258a570
Added onBindObservable on effect
|
8 лет назад |
David Catuhe
|
ed52a488a7
better effect onCompile event management
|
8 лет назад |
Benjamin Guignabert
|
09723dbffd
merged with master
|
8 лет назад |
Sebastien Vandenberghe
|
0bb7173ba7
Fixed #2139 and Nightly
|
8 лет назад |
Benjamin Guignabert
|
8d0d2791b3
added shaders for geometry + fixed rendering bugs
|
8 лет назад |
David Catuhe
|
4b81c94b19
Fix small matrices issues
|
8 лет назад |
Benjamin Guignabert
|
efd3062710
merged with master
|
8 лет назад |
Nicolas Buecher
|
0abe847ddd
Move shader source rebuild into _dumpShadersSource - Part 2
|
8 лет назад |
Nicolas Buecher
|
19058f3ff7
Move shader source rebuild into _dumpShadersSource
|
8 лет назад |
Nicolas Buecher
|
d61cf220e4
Replace shader compilation error logs by new ones & replace _dumpShadersName() by _dumpShadersSource()
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8 лет назад |
Benjamin Guignabert
|
8d90905f67
rebuild
|
8 лет назад |
Benjamin Guignabert
|
981417fe1d
fixed sneaky bug with uniformBase caching
|
8 лет назад |
Benjamin Guignabert
|
c5b960ddcb
fixed PrepareUniform... signature
|
8 лет назад |