David Catuhe
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7c694d7ebd
Fixing shadow projection handler
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David Catuhe
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db3708b841
New option for soft shadows.
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David Catuhe
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51c82cb039
new BlurVarianceShadowMap filter for shadows
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David Catuhe
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a31312fef3
New tool for debugLayer: You can now dump renderTargets to see their content
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David Catuhe
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a70a574fb9
Cleaning code
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David Catuhe
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38cda514d7
Adding current mesh to OnAfter/OnBeforeRender on meshes
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David Catuhe
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35ad949923
Integrating Jerome's work on DoubleSide
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David Catuhe
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c9362c4739
Improving shaders attributes handling
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David Catuhe
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72f3e73493
Better active bones counting
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David Catuhe
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8e073ddc91
Fixing how active bones is computed
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David Catuhe
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a363619c6e
Adding sprites to debugLayer
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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7edd9a0ddb
Fixing issues with debuglayer and multiple cameras
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David Catuhe
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090fd2235d
Fixing issue with variance shadow maps
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David Catuhe
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16f8606208
Restoring .js files
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David Catuhe
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91c2dbc71b
Code cleanup
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David Catuhe
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746e53320d
Adding submeshId to PickingInfo
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David Catuhe
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7a54aaddc5
Integrating RotationAlphaBetaGamma
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David Catuhe
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378797f650
v2.0
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%!s(int64=10) %!d(string=hai) anos |