Commit History

Author SHA1 Message Date
  David Catuhe 7c694d7ebd Fixing shadow projection handler 10 years ago
  David Catuhe db3708b841 New option for soft shadows. 10 years ago
  David Catuhe 51c82cb039 new BlurVarianceShadowMap filter for shadows 10 years ago
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content 10 years ago
  David Catuhe a70a574fb9 Cleaning code 10 years ago
  David Catuhe 38cda514d7 Adding current mesh to OnAfter/OnBeforeRender on meshes 10 years ago
  David Catuhe 35ad949923 Integrating Jerome's work on DoubleSide 10 years ago
  David Catuhe c9362c4739 Improving shaders attributes handling 10 years ago
  David Catuhe 72f3e73493 Better active bones counting 10 years ago
  David Catuhe 8e073ddc91 Fixing how active bones is computed 10 years ago
  David Catuhe a363619c6e Adding sprites to debugLayer 10 years ago
  David Catuhe 7edd9a0ddb Fixing issues with debuglayer and multiple cameras 10 years ago
  David Catuhe 090fd2235d Fixing issue with variance shadow maps 10 years ago
  David Catuhe 16f8606208 Restoring .js files 10 years ago
  David Catuhe 91c2dbc71b Code cleanup 10 years ago
  David Catuhe 746e53320d Adding submeshId to PickingInfo 10 years ago
  David Catuhe 7a54aaddc5 Integrating RotationAlphaBetaGamma 10 years ago
  David Catuhe 378797f650 v2.0 10 years ago