Commit History

作者 SHA1 備註 提交日期
  Raanan Weber 7ee3c862a6 New implementation to deterministic 7 年之前
  David Catuhe ad874ac3eb Fix bug with Unproject 7 年之前
  David Catuhe 9824853960 Improved picking memory management 7 年之前
  David Catuhe d4f6f1ee2f Nightly 7 年之前
  David Catuhe fb232eca8e Improved TransformNOde 7 年之前
  David Catuhe 9478d00d7c Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 7 年之前
  David Catuhe baa64d2c97 Renove unnecessary Ray.Transform 7 年之前
  David Rousset 3e948ad6ea VRHelper - returning new object instead of storing it on the scene object and providing helpers on cameras 7 年之前
  Sebastien Vandenberghe 51fbb90622 Nightly Custom Configurations 7 年之前
  Sebastien Vandenberghe 2eabdcc5f3 CustomConfiguration Nightly 7 年之前
  Sebastien Vandenberghe 1b2a8c1b30 Env Helper 7 年之前
  David Catuhe 6ec8f04eff Added scene.onDataLoadedObservable 7 年之前
  David Catuhe bb118fcb55 Tiny optimizations here and there 7 年之前
  David Catuhe 44f4894dfb Fix GUI issue with events 7 年之前
  David Catuhe b01c5b3261 Fixed #3051 7 年之前
  David Catuhe 60ba9fbd31 Added physics PG demo 8 年之前
  David Catuhe da3358f458 More instrumentations 8 年之前
  David Catuhe 9c7b282ad9 Nightly 8 年之前
  David Catuhe ec47654d7f Nightly 8 年之前
  David Catuhe e267c3d499 Fixed #3042 8 年之前
  David Catuhe fad5ce1c7a New SceneInstrumentation 8 年之前
  David Catuhe 4a513abe21 Associated with #2982 (Holy cow!!) 8 年之前
  Gary Hsu 2c1e44ac45 Scene.isReady should return false if scene is disposed 8 年之前
  noalak 3f8dfffcf1 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 年之前
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 年之前
  noalak 4976864190 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 年之前
  noalak ea9c4087d6 Add environment texture parsing 8 年之前
  David Catuhe 0647e7d46d Nightly 8 年之前
  David Catuhe 5da9290369 "Such a good idea" project - step 5 8 年之前
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 8 年之前