sebastien
|
76d0e32b55
Fix all .d.ts files link
|
%!s(int64=6) %!d(string=hai) anos |
Kacey Coley
|
0d52ebe94c
updated namespace for glTF serializer tests
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
f72e1b0f8d
lazy load the local engine to avoid issues with unit tests
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
b29cb93ff2
another refactoring
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
2847a88769
glTFSerializer: Exported textures no longer premultiplied with canvas
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
5a9d8c9795
disabling alpha mode tests for now. Will investigate later
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
b54f2e27ae
Adding fragment shader to prevent premultiplication of alpha when exporting to glTF; Use the babylon default material instead of omitting and using the glTF default material; Refactored to use promises in more functions to support the async shader call
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
23d4ea9104
fixes for glTF export; handedness conversions and primitive modes
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
114c1d215e
Added TRS animation support to glTF serializer; refactorings
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
741e98f938
SpecularGlossiness to MetallicRoughness texture conversion
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
a18bdf96c7
Refactored for MultiMaterials; Updates StandardMaterial conversion to Metal Rough calculation
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
c0a807275e
refactor glTF serializer to use glTF interface.
|
%!s(int64=7) %!d(string=hai) anos |
Kacey Coley
|
e408fc466c
adding PBR Metallic Roughness Material support for glTF serializer, with unit tests
|
%!s(int64=7) %!d(string=hai) anos |