Raanan Weber
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ba37dcca98
Further unneeded BABYLON references.
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David Catuhe
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85336bbec1
Merge pull request #3229 from benaadams/draw-types
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KK
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fcd364cfbe
Update babylon.highlightlayer.ts
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KK
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d19dc0acd2
removeMesh bug. _meshes not delete.
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Ben Adams
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2e4d885e6c
Usue single type to resiolve drawmode
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Ben Adams
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a4416c9060
Add Draw Modes
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Sebastien Vandenberghe
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95fa93cccb
Half Fix Highlight layer and transparency (always appear over but no more blocky)
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Sebastien Vandenberghe
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dd24ffcdf7
Fixed #2624
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Raanan Weber
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7164b5bffe
Cleaning up reference tags
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David Catuhe
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c319ca1cbf
"AAAAAAAAAAAAAAAAhhhhhaaaa" step 8
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David Catuhe
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2c0fa24469
Associated with #2982
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David Catuhe
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f8374f0f5c
Added support for depthPrePass
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David Catuhe
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06daf2e0f5
Nightly
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David Catuhe
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108a69f13f
Fixed Highlight layer bug when used with cameras with viewports
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Carlos Landeras Martínez
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93fa8d3f58
Check alpha texture is not null before setting the texture and the matrix to glow map
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David Catuhe
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5972dfbecc
Fixed #2558
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David Catuhe
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d3ba84c9a7
Fixes #1820
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Uldis Baurovskis
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9bf9a70442
Fix engine.getCaps().instancedArrays check (#2361)
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David Catuhe
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447e4469dc
Fix wipeCache!!! Big deal :)
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David Catuhe
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a307ad7cb6
Adding missing shader includes
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sevan
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935a50ad9d
Add get highlight layer by name.
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David Catuhe
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cf996b2bff
scene and engine can now be omitted :)
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Nicolas Coderre
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20ec44c22e
Merge branch 'features/ncoder/references2' into features/ncoder/references
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Nicolas Coderre
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21e3d99372
Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging.
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Nicolas Coderre
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35a31d9baf
Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging.
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sevan
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8746936625
Fix id
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sevan
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f269fc6f78
Fix HighlighLayer in additive mode.
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Sebastien Vandenberghe
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475c45ac6a
HighlightLayer Add isEnabled and fix mat lib compat
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sebavan
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0cdaba0e0f
Fix Instances Highlight
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sebavan
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32a936908b
Add fixed sized texture option
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