Commit History

Autor SHA1 Mensaxe Data
  Raanan Weber ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
  David Catuhe 85336bbec1 Merge pull request #3229 from benaadams/draw-types %!s(int64=7) %!d(string=hai) anos
  KK fcd364cfbe Update babylon.highlightlayer.ts %!s(int64=7) %!d(string=hai) anos
  KK d19dc0acd2 removeMesh bug. _meshes not delete. %!s(int64=7) %!d(string=hai) anos
  Ben Adams 2e4d885e6c Usue single type to resiolve drawmode %!s(int64=7) %!d(string=hai) anos
  Ben Adams a4416c9060 Add Draw Modes %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe 95fa93cccb Half Fix Highlight layer and transparency (always appear over but no more blocky) %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe dd24ffcdf7 Fixed #2624 %!s(int64=7) %!d(string=hai) anos
  Raanan Weber 7164b5bffe Cleaning up reference tags %!s(int64=7) %!d(string=hai) anos
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=7) %!d(string=hai) anos
  David Catuhe 2c0fa24469 Associated with #2982 %!s(int64=8) %!d(string=hai) anos
  David Catuhe f8374f0f5c Added support for depthPrePass %!s(int64=8) %!d(string=hai) anos
  David Catuhe 06daf2e0f5 Nightly %!s(int64=8) %!d(string=hai) anos
  David Catuhe 108a69f13f Fixed Highlight layer bug when used with cameras with viewports %!s(int64=8) %!d(string=hai) anos
  Carlos Landeras Martínez 93fa8d3f58 Check alpha texture is not null before setting the texture and the matrix to glow map %!s(int64=8) %!d(string=hai) anos
  David Catuhe 5972dfbecc Fixed #2558 %!s(int64=8) %!d(string=hai) anos
  David Catuhe d3ba84c9a7 Fixes #1820 %!s(int64=8) %!d(string=hai) anos
  Uldis Baurovskis 9bf9a70442 Fix engine.getCaps().instancedArrays check (#2361) %!s(int64=8) %!d(string=hai) anos
  David Catuhe 447e4469dc Fix wipeCache!!! Big deal :) %!s(int64=8) %!d(string=hai) anos
  David Catuhe a307ad7cb6 Adding missing shader includes %!s(int64=8) %!d(string=hai) anos
  sevan 935a50ad9d Add get highlight layer by name. %!s(int64=8) %!d(string=hai) anos
  David Catuhe cf996b2bff scene and engine can now be omitted :) %!s(int64=8) %!d(string=hai) anos
  Nicolas Coderre 20ec44c22e Merge branch 'features/ncoder/references2' into features/ncoder/references %!s(int64=8) %!d(string=hai) anos
  Nicolas Coderre 21e3d99372 Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging. %!s(int64=8) %!d(string=hai) anos
  Nicolas Coderre 35a31d9baf Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging. %!s(int64=8) %!d(string=hai) anos
  sevan 8746936625 Fix id %!s(int64=8) %!d(string=hai) anos
  sevan f269fc6f78 Fix HighlighLayer in additive mode. %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 475c45ac6a HighlightLayer Add isEnabled and fix mat lib compat %!s(int64=8) %!d(string=hai) anos
  sebavan 0cdaba0e0f Fix Instances Highlight %!s(int64=9) %!d(string=hai) anos
  sebavan 32a936908b Add fixed sized texture option %!s(int64=9) %!d(string=hai) anos