Historique des commits

Auteur SHA1 Message Date
  Raanan Weber ba37dcca98 Further unneeded BABYLON references. il y a 7 ans
  David Catuhe 85336bbec1 Merge pull request #3229 from benaadams/draw-types il y a 7 ans
  KK fcd364cfbe Update babylon.highlightlayer.ts il y a 7 ans
  KK d19dc0acd2 removeMesh bug. _meshes not delete. il y a 7 ans
  Ben Adams 2e4d885e6c Usue single type to resiolve drawmode il y a 7 ans
  Ben Adams a4416c9060 Add Draw Modes il y a 7 ans
  Sebastien Vandenberghe 95fa93cccb Half Fix Highlight layer and transparency (always appear over but no more blocky) il y a 7 ans
  Sebastien Vandenberghe dd24ffcdf7 Fixed #2624 il y a 7 ans
  Raanan Weber 7164b5bffe Cleaning up reference tags il y a 7 ans
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 il y a 7 ans
  David Catuhe 2c0fa24469 Associated with #2982 il y a 8 ans
  David Catuhe f8374f0f5c Added support for depthPrePass il y a 8 ans
  David Catuhe 06daf2e0f5 Nightly il y a 8 ans
  David Catuhe 108a69f13f Fixed Highlight layer bug when used with cameras with viewports il y a 8 ans
  Carlos Landeras Martínez 93fa8d3f58 Check alpha texture is not null before setting the texture and the matrix to glow map il y a 8 ans
  David Catuhe 5972dfbecc Fixed #2558 il y a 8 ans
  David Catuhe d3ba84c9a7 Fixes #1820 il y a 8 ans
  Uldis Baurovskis 9bf9a70442 Fix engine.getCaps().instancedArrays check (#2361) il y a 8 ans
  David Catuhe 447e4469dc Fix wipeCache!!! Big deal :) il y a 8 ans
  David Catuhe a307ad7cb6 Adding missing shader includes il y a 8 ans
  sevan 935a50ad9d Add get highlight layer by name. il y a 8 ans
  David Catuhe cf996b2bff scene and engine can now be omitted :) il y a 8 ans
  Nicolas Coderre 20ec44c22e Merge branch 'features/ncoder/references2' into features/ncoder/references il y a 8 ans
  Nicolas Coderre 21e3d99372 Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging. il y a 8 ans
  Nicolas Coderre 35a31d9baf Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging. il y a 8 ans
  sevan 8746936625 Fix id il y a 8 ans
  sevan f269fc6f78 Fix HighlighLayer in additive mode. il y a 8 ans
  Sebastien Vandenberghe 475c45ac6a HighlightLayer Add isEnabled and fix mat lib compat il y a 8 ans
  sebavan 0cdaba0e0f Fix Instances Highlight il y a 9 ans
  sebavan 32a936908b Add fixed sized texture option il y a 9 ans