David Catuhe
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70d6af401e
Raw texture step 1
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David Catuhe
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fe16904584
New ParticleSystem.updateFunction
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David Catuhe
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834d39ee17
Finalizing bones export from 3dsmax
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David Catuhe
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79182e43e3
Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices
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David Catuhe
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cd964595fa
LOD update
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David Catuhe
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c2c671f2e0
material.pointSize and material.pointsCloud properties
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David Catuhe
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f622cc1061
Merge pull request #312 from FreeFrags/master
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David Catuhe
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d14a1f8dcc
Mixin instead of cocoonJS.3.0.0.d.ts
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David Catuhe
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0d77dde14d
SceneOptimizer v0.1
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Raymond Bergen
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c462415969
Added support for point rendering
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David Catuhe
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de2cd36a5a
2.0 alpha
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David Catuhe
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31681b34f2
Minor fixes
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julien-moreau
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4aef561dbd
Removed conflicts
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julien-moreau
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d54cb710e8
Merge https://github.com/BabylonJS/Babylon.js
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David Catuhe
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3e55ace201
Fixing post process issue
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David Catuhe
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14eaf8be6d
new TextureAssetTask
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David Catuhe
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e9a7f1c3b7
Adding effect for particles
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David Catuhe
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c626aab4ed
Fixing light exclusion mechanism
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David Catuhe
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9aad3dee68
Adding AssetsManager.addImageTask
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David Catuhe
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c3587ee623
Smoe fixes for opacity fresnel
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David Catuhe
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cc1d8d90cc
New Fresnel parameters for StandardMaterial
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David Catuhe
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50c2f9700c
Fixing a bug with new cache engine
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julien-moreau
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f1b6544525
Create texture from result of a FileReader
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David Catuhe
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0f1c1e1329
Fresnel support step 1
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David Catuhe
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619a17f520
New assetsManager
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David Catuhe
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583c5fb50b
New Mesh.applyDisplacementMap function
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David Catuhe
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71ffc27007
New mesh.renderOutline feature
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Alex Bogartz
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041d2351e9
created babylon.followCamera. A camera that smoothly follows a mesh using easing.
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David Catuhe
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e4af63f4b9
LinesMesh updates
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David Catuhe
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39d2404438
Fixing a bug when instances are used with a mesh with submeshes.length > 1
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