Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 70d6af401e Raw texture step 1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe fe16904584 New ParticleSystem.updateFunction %!s(int64=10) %!d(string=hai) anos
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices %!s(int64=10) %!d(string=hai) anos
  David Catuhe cd964595fa LOD update %!s(int64=10) %!d(string=hai) anos
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties %!s(int64=10) %!d(string=hai) anos
  David Catuhe f622cc1061 Merge pull request #312 from FreeFrags/master %!s(int64=10) %!d(string=hai) anos
  David Catuhe d14a1f8dcc Mixin instead of cocoonJS.3.0.0.d.ts %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0d77dde14d SceneOptimizer v0.1 %!s(int64=10) %!d(string=hai) anos
  Raymond Bergen c462415969 Added support for point rendering %!s(int64=10) %!d(string=hai) anos
  David Catuhe de2cd36a5a 2.0 alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 31681b34f2 Minor fixes %!s(int64=11) %!d(string=hai) anos
  julien-moreau 4aef561dbd Removed conflicts %!s(int64=11) %!d(string=hai) anos
  julien-moreau d54cb710e8 Merge https://github.com/BabylonJS/Babylon.js %!s(int64=11) %!d(string=hai) anos
  David Catuhe 3e55ace201 Fixing post process issue %!s(int64=11) %!d(string=hai) anos
  David Catuhe 14eaf8be6d new TextureAssetTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe e9a7f1c3b7 Adding effect for particles %!s(int64=11) %!d(string=hai) anos
  David Catuhe c626aab4ed Fixing light exclusion mechanism %!s(int64=11) %!d(string=hai) anos
  David Catuhe 9aad3dee68 Adding AssetsManager.addImageTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel %!s(int64=11) %!d(string=hai) anos
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial %!s(int64=11) %!d(string=hai) anos
  David Catuhe 50c2f9700c Fixing a bug with new cache engine %!s(int64=11) %!d(string=hai) anos
  julien-moreau f1b6544525 Create texture from result of a FileReader %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0f1c1e1329 Fresnel support step 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  Alex Bogartz 041d2351e9 created babylon.followCamera. A camera that smoothly follows a mesh using easing. %!s(int64=11) %!d(string=hai) anos
  David Catuhe e4af63f4b9 LinesMesh updates %!s(int64=11) %!d(string=hai) anos
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 %!s(int64=11) %!d(string=hai) anos