Commit History

Author SHA1 Message Date
  Raanan Weber e7d498166e Fixing gulp tsc 10 years ago
  luaacro 747aa914bc Updated gulpfile and buildyourownbabylonjs 10 years ago
  David Catuhe 859d95465b Adding reference for DepthRenderer 10 years ago
  jeff Palmer d0612f7d7f Fixed not regenerating individual .JS files 10 years ago
  Raanan Weber 4c9f23a041 A fix for the missing files during build. 10 years ago
  davrous e301be8956 Update gulpfile.js 10 years ago
  Raanan Weber cc81c6d058 Missing coma in gulpfile 10 years ago
  Raanan Weber 769e5f0e7b Mesh Simplification porting to babylon JS 10 years ago
  David Catuhe 3abd2b9d62 Updating missing references for PolygonMeshBuilder 10 years ago
  David Catuhe a825bc66fd Moving VR cameras to VR folder 10 years ago
  David Catuhe 70d6af401e Raw texture step 1 10 years ago
  David Catuhe c7af185d28 Fixing DebugLayer 10 years ago
  meulta 1f49fb3324 Adding procedural textures 10 years ago
  Sébastien Pertus 663ba6aa92 Update gulpfile.js 10 years ago
  David Catuhe b2060b3c54 LOD 10 years ago
  David Catuhe d14a1f8dcc Mixin instead of cocoonJS.3.0.0.d.ts 10 years ago
  David Catuhe d435568c17 Moving previous releases 10 years ago
  jeff Palmer 9ea65d2336 finish Automaton removal 11 years ago
  David Catuhe 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly 11 years ago
  deltakosh 1023565da1 Merge pull request #286 from Palmer-JC/Automaton 11 years ago
  jeff Palmer bb48156802 Automatons Objects 11 years ago
  jeff Palmer de835fcdaf Automatons Objects; test code to follow 11 years ago
  David Catuhe 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera 11 years ago
  David Catuhe 7f26047cce Starting working on AssetsManager 11 years ago
  Abe Rodriguez f8fda58bf9 #256 add missing targetCamera to gulp 11 years ago
  David Catuhe ee511321fc Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 11 years ago
  David Catuhe 004b2f710c Adding outlineRender file 11 years ago
  Alex Bogartz 041d2351e9 created babylon.followCamera. A camera that smoothly follows a mesh using easing. 11 years ago
  David Catuhe 60abd9b5fb Fixing issue with instances and octrees 11 years ago
  David Catuhe b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system 11 years ago