Commit History

Author SHA1 Message Date
  David Catuhe 6da4cec9c0 Fix for checkIsready 8 years ago
  David Catuhe 00b1cf94db Fixed issues with forzen materials 8 years ago
  David Catuhe 3b2f18f37a Fix ESM with cube 8 years ago
  David Catuhe 116641d62a Associated with #1961 8 years ago
  David Catuhe e5d8c1ff64 Fixed warnings on Chrome 8 years ago
  David Catuhe f84ee6a12c Fix small issues with stdMat 8 years ago
  David Catuhe aa05160231 Nightly + worldmatrix cache improvement 8 years ago
  David Catuhe 9ea3a30ef2 Nighty 8 years ago
  David Catuhe e9a37918d7 videoTexture fix 8 years ago
  David Catuhe 6ca22e51e5 Final check for push mode 8 years ago
  David Catuhe be32ca40a2 Fixed compat issues with new material push mode 8 years ago
  David Catuhe cdc93518be Added textures dirty mode 8 years ago
  David Catuhe 9bd86160fe Using TS 2.2! 8 years ago
  David Catuhe 504c5a2e9a added FIXED_EQUIRECTANGULAR_MIRRORED_MODE 8 years ago
  David Catuhe fe72fd0b59 nightly 8 years ago
  David Catuhe 25868cbe55 fixed texture check in ShaderMaterial.isReady 8 years ago
  David Catuhe ba191ba2ab Finalizing ESM for documentation 8 years ago
  David Catuhe 7adf415223 and fixing PBR typo :) 8 years ago
  David Catuhe eb6f4e9ab4 introducing depthScale for ESM 8 years ago
  David Catuhe 7ed33378fa Better ESm (but still not perfect) 8 years ago
  David Catuhe a00329a708 ESM are now enabled to replace VSM 8 years ago
  David Catuhe fd0c59ee39 ESM 3 8 years ago
  davrous 917b5d4a6e Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 8 years ago
  davrous a8aaa37851 Adding animation on second Touch trigger 8 years ago
  David Catuhe 3cc53f8305 Improved behavior when scene is disposed and there are remaining data to load/import 8 years ago
  David Catuhe 222567bca0 Nightly 8 years ago
  David Catuhe 01eff8e482 nightly bis 8 years ago
  David Catuhe 40b8d50654 Nightly + ESM placeholder + stencil on by default 8 years ago
  David Catuhe 33d86842d0 Nightly 8 years ago
  davrous b84652bc75 Oculus Touch animations & highlight with rearranged models, highlight on Vive 8 years ago