Commit History

Author SHA1 Message Date
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 7 years ago
  David Catuhe 8f6a15dab4 Fixed #2988 7 years ago
  David Rousset c094eb03e3 Fixing callback logic in WebVR controllers 7 years ago
  David Catuhe 0b21671dff Nightly 7 years ago
  David Catuhe 08783affe9 NoImplicitThis 7 years ago
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 years ago
  David Catuhe 4e265b4e26 nightly 8 years ago
  David Catuhe dc3e94b1d3 oups 8 years ago
  David Catuhe 7362f826d3 Add alpha support to shadowOnlyMaterial 8 years ago
  David Catuhe 44788457a4 Nightly 8 years ago
  Sebastien Vandenberghe 2b70bccbab Sandbox DDS 8 years ago
  David Catuhe 9b5e508976 Added a new activeLight property to ShadowOnly material 8 years ago
  David Catuhe 4b5e6a868d Moved to TS 2.4 8 years ago
  David Catuhe deefbcdbae Fixed serialization issue when dealing with complex hiearchies 8 years ago
  David Catuhe 3ba6974344 Fixed issues with gltfLoader and Normal maps orientation 8 years ago
  David Catuhe 670052040e Nightly 8 years ago
  David Catuhe a0c4af9dec imageProcessing done + support for emptyTexture at engine level 8 years ago
  Benjamin Guignabert 7c8f3603af handling compatibility with material library 8 years ago
  David Catuhe ffe6954495 Nightly 8 years ago
  David Catuhe eaf41be602 nightly 8 years ago
  David Catuhe 8a2cea5513 fix some issues on materials 8 years ago
  David Catuhe be32ca40a2 Fixed compat issues with new material push mode 8 years ago
  David Catuhe 9bd86160fe Using TS 2.2! 8 years ago
  David Catuhe c93f8dcf72 New ShadowOnlyMaterial for the material library 8 years ago