David Catuhe
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edac41a317
Added SkeletonViewer
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9 years ago |
Sébastien Vandenberghe
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1393eaad0c
Add missing serialization on base light
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9 years ago |
David Catuhe
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ce9f7a5a2e
New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection
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9 years ago |
Sebastien Vandenberghe
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44916c50e7
Transpile All
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9 years ago |
David Catuhe
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0cc45fc43c
Animations blending
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9 years ago |
David Catuhe
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5518bdf2ac
Small patches
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9 years ago |
David Catuhe
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72216c0219
Fixing 3dsmax exporter (again)
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9 years ago |
David Catuhe
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56a82fd701
Building with latest physics engine
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9 years ago |
Raanan Weber
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3cc4fb7e0a
Cleanup, further functionality
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9 years ago |
Raanan Weber
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d618f3767a
Changes to parenting system and bug fixes
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9 years ago |
Raanan Weber
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5549681450
Vug fixed with oimo and parenting.
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9 years ago |
Raanan Weber
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d86b240081
Bug fixes
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9 years ago |
Raanan Weber
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a49f848998
OimoPlugin and refactoring
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9 years ago |
Raanan Weber
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fdd09f0ab7
Oimo plugin
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9 years ago |
David Catuhe
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305c4d9741
CubeTexture.CreateFromImages()
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9 years ago |
David Catuhe
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80185c7387
BoundingInfo can be locked and updated
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9 years ago |
David Catuhe
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2d15e67b33
Fixing issues
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9 years ago |
Weber, Raanan
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6238df77c5
getGravity method
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9 years ago |
David catuhe
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1f28481c89
Fixing race conditions with reflection probes
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9 years ago |
Raanan Weber
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6e7b52c2d5
physics collision callback for OimoJO
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9 years ago |
David Catuhe
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fa45b0a8c0
Fixing instances and cache issue
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9 years ago |
Raanan Weber
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7f55da8620
Oimo Rotation bug fixes
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9 years ago |
Raanan Weber
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c4fe99352b
Adding get body function
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9 years ago |
Raanan Weber
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9e4becfb79
Oimo Compound bug fix
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9 years ago |
Raanan Weber
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dd0b412174
TS bug fix and JS files
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9 years ago |
David catuhe
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f9c3c85bd4
Introducing meshBuilder
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10 years ago |
David catuhe
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ab358d1ce4
Introducing babylon.core.js
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10 years ago |
David Catuhe
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2e6bc32694
Merging last PRs
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10 years ago |
David Catuhe
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0f082e3472
Setting files up for PBRMaterial
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10 years ago |
David catuhe
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2c71fe50b3
Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant
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10 years ago |