História revízii

Autor SHA1 Správa Dátum
  Julien MOREAU-MATHIS 373c8b6086 Serialize and parse reflection probes 6 rokov pred
  David Catuhe 1a920cbb83 Full build 7 rokov pred
  David Catuhe 623c60d83e More code comments 7 rokov pred
  sebastien f7d0fd084f Move sounds to component 7 rokov pred
  sebastien 18d615de39 Shadow Generator as a component 7 rokov pred
  Kacey Coley 4debde5dc0 change serializer material check to see if it is null 7 rokov pred
  Kacey Coley ca788e5c9b serializer submaterials of multimaterial 7 rokov pred
  sebastien 544d74c344 Move BoundingBoxRenderer to component 7 rokov pred
  sebastien 9c7d5a46f7 SceneComponent First Pass 7 rokov pred
  Julien MOREAU-MATHIS 7df8009237 Updating PR 7 rokov pred
  Julien MOREAU-MATHIS 7ce00d2f15 Adding way to serialize all materials in SceneSerializer.SerializeMesh 7 rokov pred
  Julien MOREAU-MATHIS da51ef8112 Now serialize effect layers in scene serializer + parse in babylon file loader 7 rokov pred
  David Catuhe a5a925a07c add support for doNotSerialize for skeletons 7 rokov pred
  Raanan Weber 1060c8ba49 Merge remote-tracking branch 'BabylonJS/master' into modules 7 rokov pred
  Raanan Weber cf780b068d removing the Geometry.Promitives module 7 rokov pred
  Julien Moreau-Mathis 2ddba983d2 Now serialize environment texture 7 rokov pred
  David Catuhe 93ffe1a12f Add support for serialization to TransformNode 7 rokov pred
  David Catuhe 4a513abe21 Associated with #2982 (Holy cow!!) 7 rokov pred
  David Catuhe 6bf40467b7 strictNullChecks aka "What a good idea" step 4 7 rokov pred
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 rokov pred
  sevan af7fde3fd2 Add PointLight shadow fallback to spot 8 rokov pred
  David Catuhe e73eaa1283 Fixed #1990 8 rokov pred
  David Catuhe 9e70350ecb fixed groundMesh serialization 8 rokov pred
  David Catuhe 74cfe72c72 fixed serialization when called multiple times 8 rokov pred
  David Catuhe 0e1cbdb0ab groundmeshes are now serialized correctly 8 rokov pred
  Julien Moreau-Mathis f3d81edede Fixing mesh overlay serialization/parse 8 rokov pred
  Julien Moreau-Mathis 8106d81e02 No serialize also overlays in scene serializer 8 rokov pred
  Julien Moreau-Mathis 4551e104de Fix parsed object reference 8 rokov pred
  Julien Moreau-Mathis 84febb6077 Fixing mesh and vertex data serialization 8 rokov pred
  Julien Moreau-Mathis 48f400ed8a Mesh property « isBlocker » is now serialized 8 rokov pred