David Catuhe
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6085ef4f3a
Removed wrong @see comments
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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f737c12957
delay shader compilation until build
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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fca83fff18
missing comments
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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a4b660f970
don't activate depth renderer until dof is enabled
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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34a8b2884c
use min/max z from depthTexture
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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e3a8f403cb
updated dof validation to use multiple cameras, added support for dof/circle of confusion to specify a camera to be used
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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4a6060300a
dont pass in camera in pipeline
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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93bdd23a55
add docs
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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c4b2f90276
update default values for coc
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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d75da978de
when using uniform near/far use float2 for the params
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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df559f7a08
pass in camera instead of getting it from scene[0]
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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b20f5b3c9c
fix aperture calculation
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%!s(int64=7) %!d(string=hai) anos |
Trevor Baron
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19e8e2f729
adding depth of field to default pipeline
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%!s(int64=7) %!d(string=hai) anos |