Commit History

Autor SHA1 Mensaxe Data
  noalak 44d5bf519e Fix babylon mesh export error with 0 vertex found %!s(int64=8) %!d(string=hai) anos
  noalak 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
  noalak fcdfef8dd0 Refactor buffer handling when exporting meshes %!s(int64=8) %!d(string=hai) anos
  noalak 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
  noalak 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos